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Posted

I use this to send the player a message

p.addChatMessage(new ChatComponentText
			(EnumChatFormatting.DARK_AQUA
			+ "You were killed by "
			+ EnumChatFormatting.DARK_RED
			+ "IDK"
			+ EnumChatFormatting.DARK_AQUA
			+ "."));

 

This is my main class

@Mod(name = "LyghtSurvival",
version = "0.0.1",
modid = "ls")
public class Core
{

EntityDamageEvent ed = new EntityDamageEvent();

@Instance
public static Core idInst;

@EventHandler
public void init(FMLInitializationEvent e)
{
	FMLCommonHandler.instance().bus().register(ed);
	MinecraftForge.EVENT_BUS.register(ed);
}
}

 

??? This code only works for singleplayer. I'm new to this sorry. xD

Posted

The first one is in the class EntityDamageEvent in a void

@SubscribeEvent
public void death(LivingDeathEvent e)
{
	if (!(e.entity instanceof EntityPlayer))
		return;
	EntityPlayer p = (EntityPlayer) e.entity;
	p.addChatMessage(new ChatComponentText
			(EnumChatFormatting.DARK_AQUA
			+ "You were killed by "
			+ EnumChatFormatting.DARK_RED
			+ "IDK"
			+ EnumChatFormatting.DARK_AQUA
			+ "."));
}

nothing else in this class xD

Posted

But it dosen't ??? It only works in singleplayer worlds heres full code

Core class

public class Core
{

EntityDamageEvent ed = new EntityDamageEvent();

@Instance
public static Core idInst;

@EventHandler
public void init(FMLInitializationEvent e)
{
	FMLCommonHandler.instance().bus().register(ed);
	MinecraftForge.EVENT_BUS.register(ed);
}
}

 

Event

public class EntityDamageEvent 
{

@SubscribeEvent
public void death(LivingDeathEvent e)
{
	if (!(e.entity instanceof EntityPlayer))
		return;
	EntityPlayer p = (EntityPlayer) e.entity;
	p.addChatMessage(new ChatComponentText
			(EnumChatFormatting.DARK_AQUA
			+ "You were killed by "
			+ EnumChatFormatting.DARK_RED
			+ "IDK"
			+ EnumChatFormatting.DARK_AQUA
			+ "."));
}
}

 

What if I'm on a vanilla server should this still work? If no how can I.

Posted
  On 11/9/2015 at 9:43 PM, Lightspeed360 said:

But it dosen't ??? It only works in singleplayer worlds heres full code

...

What if I'm on a vanilla server should this still work? If no how can I.

 

Wait, what do you mean exactly about a vanilla server? For this mod to work it has to be installed on the server, since only the server knows how to send things to all the other clients.

 

If you think about it, it would be a security problem if people could make a client side mod that sent messages to other clients without being processed through the server.

 

So when you say it only works in single player mode, when you were trying multiplayer mode did you have the mod on the server?

Check out my tutorials here: http://jabelarminecraft.blogspot.com/

Posted

It's not suposed to tell everyone who kills them(I think I did this a bit wrong)

I want it when I die it tells me who got that sneaky kill when they don't have death messages wrong can I do this(With a vanilla server)?

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