Posted November 9, 20159 yr I use this to send the player a message p.addChatMessage(new ChatComponentText (EnumChatFormatting.DARK_AQUA + "You were killed by " + EnumChatFormatting.DARK_RED + "IDK" + EnumChatFormatting.DARK_AQUA + ".")); This is my main class @Mod(name = "LyghtSurvival", version = "0.0.1", modid = "ls") public class Core { EntityDamageEvent ed = new EntityDamageEvent(); @Instance public static Core idInst; @EventHandler public void init(FMLInitializationEvent e) { FMLCommonHandler.instance().bus().register(ed); MinecraftForge.EVENT_BUS.register(ed); } } This code only works for singleplayer. I'm new to this sorry.
November 9, 20159 yr Author The first one is in the class EntityDamageEvent in a void @SubscribeEvent public void death(LivingDeathEvent e) { if (!(e.entity instanceof EntityPlayer)) return; EntityPlayer p = (EntityPlayer) e.entity; p.addChatMessage(new ChatComponentText (EnumChatFormatting.DARK_AQUA + "You were killed by " + EnumChatFormatting.DARK_RED + "IDK" + EnumChatFormatting.DARK_AQUA + ".")); } nothing else in this class
November 9, 20159 yr Author But it dosen't It only works in singleplayer worlds heres full code Core class public class Core { EntityDamageEvent ed = new EntityDamageEvent(); @Instance public static Core idInst; @EventHandler public void init(FMLInitializationEvent e) { FMLCommonHandler.instance().bus().register(ed); MinecraftForge.EVENT_BUS.register(ed); } } Event public class EntityDamageEvent { @SubscribeEvent public void death(LivingDeathEvent e) { if (!(e.entity instanceof EntityPlayer)) return; EntityPlayer p = (EntityPlayer) e.entity; p.addChatMessage(new ChatComponentText (EnumChatFormatting.DARK_AQUA + "You were killed by " + EnumChatFormatting.DARK_RED + "IDK" + EnumChatFormatting.DARK_AQUA + ".")); } } What if I'm on a vanilla server should this still work? If no how can I.
November 9, 20159 yr But it dosen't It only works in singleplayer worlds heres full code ... What if I'm on a vanilla server should this still work? If no how can I. Wait, what do you mean exactly about a vanilla server? For this mod to work it has to be installed on the server, since only the server knows how to send things to all the other clients. If you think about it, it would be a security problem if people could make a client side mod that sent messages to other clients without being processed through the server. So when you say it only works in single player mode, when you were trying multiplayer mode did you have the mod on the server? Check out my tutorials here: http://jabelarminecraft.blogspot.com/
November 9, 20159 yr Author It's not suposed to tell everyone who kills them(I think I did this a bit wrong) I want it when I die it tells me who got that sneaky kill when they don't have death messages wrong can I do this(With a vanilla server)?
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