Posted November 12, 20159 yr If I wanted my custom entity to tick before all other entities, how would I do it? "you seem to be THE best modder I've seen imo." ~spynathan ლ(́◉◞౪◟◉‵ლ
November 12, 20159 yr I don't think there's any way to control the order that entities are ticked in, it's just done in the order they're spawned in the world. You could subscribe to TickEvent.WorldTickEvent and iterate through World#loadedEntityList to pre-update any of your entities that are currently loaded. This event is fired with Phase.START before each World (dimension) is ticked and Phase.END after. Do you really need to do this? Why does the tick order matter? Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
November 12, 20159 yr Author Thanks, yeah I need the ships to process their movement before other energies and then I can add that momentum to each entity using my collision system. In theory I can move entities without them a spazzing. "you seem to be THE best modder I've seen imo." ~spynathan ლ(́◉◞౪◟◉‵ლ
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