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Posted

I am currently making a mod wherein I need an entity that A: should not be able to be damaged and B: should not be able to move.

How can I do this? I can't find anything along the lines of get/set Invulnerable and canBePushed and canBeCollided with arent working!

Thanks in advance

For making an entity invulnerable:

If it is a custom entity override the method isEntityInvulnerable(DamageSource). Otherwise, use the LivingHurtEvent and cancel it if necessary.

catch(Exception e)

{

 

}

Yay, Pokémon exception handling, gotta catch 'em all (and then do nothing with 'em).

Hm, what version of mc are you using? The method is about three quarters way down the class Entity in 1.8

catch(Exception e)

{

 

}

Yay, Pokémon exception handling, gotta catch 'em all (and then do nothing with 'em).

  • Author

I am using forge 1.8 11.14.3.1450, since when I tried following the instructions to update forge on the latest it didnt work (I assume because of the new Mdk thingamadoodle)

I updated that from the latest 1.7.10, since I was originally following pahimar's LMR series, but then switched to another tutorial that is for 1.8

  • Author

I believe that I may have found it, desguised as func_180431_b(DamageSource p_180431_1_). Is this what should be inside of it (in the Entity class)

public boolean func_180431_b(DamageSource p_180431_1_)
    {
        return this.invulnerable && p_180431_1_ != DamageSource.outOfWorld && !p_180431_1_.func_180136_u();
    }

Is that a 'this is solved'?

catch(Exception e)

{

 

}

Yay, Pokémon exception handling, gotta catch 'em all (and then do nothing with 'em).

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