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[1.8] Class doesn't override float from extended class


IceTrailer

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Hello guys,

 

I have the following problem.

 

I added a Command for changing the player block reach distance (4.5F & 5.0F).

 

For doing that, I created a new class

 

class RangeOrganisator extends PlayerControllerMP {
private float range;
private float range_creative;
public float range_default;

public RangeOrganisator(Minecraft mcIn, NetHandlerPlayClient p_i45062_2_) {
	super(mcIn, p_i45062_2_);
	range_creative = 5.0F;
	range_default = 4.5F;

	range = mcIn.playerController.isInCreativeMode() ?  range_creative : range_default;
}

@Override
public float getBlockReachDistance() {
        return range;
    }

public void setBlockReachDistance(float _range) {
	range = _range;
    }
}

 

I know it's not a clean code because I only wanted to have it working first.

 

Well If I change it in the command class, getBlockReachDistance doesn't change.

 

public class CommandRange extends CommandBase {
@Override
public String getName() {
	return "range";
}

@Override
public String getCommandUsage(ICommandSender sender) {
	return "/range [range]";
}

@Override
public void execute(ICommandSender sender, String[] args) throws CommandException {
	RangeOrganisator ro = new RangeOrganisator(SinglePlayerCommands.mc, null);
	PlayerControllerMP mp = SinglePlayerCommands.mc.playerController;

	sender.addChatMessage(new ChatComponentText("[sPC]: PlayerControllerMP: " + mp.getBlockReachDistance()));
	sender.addChatMessage(new ChatComponentText("[sPC]: RangeOrganisator: " + ro.getBlockReachDistance()));
	if (args.length > 0) {
		ro.setBlockReachDistance(Float.parseFloat(args[0]));
	}
	else {
		ro.setBlockReachDistance(ro.range_default);
	}
	sender.addChatMessage(new ChatComponentText("[sPC]: PlayerControllerMP new:" + mp.getBlockReachDistance()));
	sender.addChatMessage(new ChatComponentText("[sPC]: RangeOrganisator new:" + ro.getBlockReachDistance()));
}
}

 

Do you know what to do?

 

Regards,

 

Ice

Regards,

 

IceTrailer

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Oh well,

I do now change the reach distance by

 

		EntityPlayerMP player = (EntityPlayerMP)sender;
		player.theItemInWorldManager.setBlockReachDistance(Double.parseDouble(args[0])); // args[0] = 20.0d

 

But it doesn't change anything visible at all.

 

What am I doing wrong?

Regards,

 

IceTrailer

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