Posted November 25, 201510 yr Moving heaven and earth to work this one out. Have no idea if this is relevant to Forge but I am looking for support in any case. Relevant Client log: http://paste.feed-the-beast.com/view/83ea585e EDIT: Going to create an entire log because I didn't realise the previous was not :http://paste.feed-the-beast.com/view/57f50acd Relevant Server log: [09:11:52] [Netty IO #2/ERROR] [FML/]: NetworkDispatcher exception io.netty.handler.timeout.ReadTimeoutException [09:11:52] [server thread/DEBUG] [NotEnoughItems/]: Unloading Player: SuperJman246 This is the only relevant server log. No other data is shown pertaining to this case however here is the startup log from server: http://paste.feed-the-beast.com/view/11e2968f Report: Attempt to connect -> Logging in -> NetworkDispatcher exception java.io.IOException: An existing connection was forcibly closed by the remote host This is server specific. This is also player specific. This is not due to network connectivity AFAIK. I can ping server with no packet loss. I actually connect to the server, but it then kicks me for whatever reason. Server does not give error or other specifics. I have tried everything. You name it I have probably done it. Any help is appreciated.
December 1, 201510 yr Author As far as I can tell the logs show that the client never attempts a handshake with the server and hence the server tries to KeepAlive the connection. Any ideas?
December 2, 201510 yr Author SOLVED: Was an issue in the way windows 7 was configured. Solved by changind netsh configuration in console.
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