SuperJam Posted November 25, 2015 Share Posted November 25, 2015 Moving heaven and earth to work this one out. Have no idea if this is relevant to Forge but I am looking for support in any case. Relevant Client log: http://paste.feed-the-beast.com/view/83ea585e EDIT: Going to create an entire log because I didn't realise the previous was not :http://paste.feed-the-beast.com/view/57f50acd Relevant Server log: [09:11:52] [Netty IO #2/ERROR] [FML/]: NetworkDispatcher exception io.netty.handler.timeout.ReadTimeoutException [09:11:52] [server thread/DEBUG] [NotEnoughItems/]: Unloading Player: SuperJman246 This is the only relevant server log. No other data is shown pertaining to this case however here is the startup log from server: http://paste.feed-the-beast.com/view/11e2968f Report: Attempt to connect -> Logging in -> NetworkDispatcher exception java.io.IOException: An existing connection was forcibly closed by the remote host This is server specific. This is also player specific. This is not due to network connectivity AFAIK. I can ping server with no packet loss. I actually connect to the server, but it then kicks me for whatever reason. Server does not give error or other specifics. I have tried everything. You name it I have probably done it. Any help is appreciated. Quote Link to comment Share on other sites More sharing options...
SuperJam Posted December 1, 2015 Author Share Posted December 1, 2015 As far as I can tell the logs show that the client never attempts a handshake with the server and hence the server tries to KeepAlive the connection. Any ideas? Quote Link to comment Share on other sites More sharing options...
SuperJam Posted December 2, 2015 Author Share Posted December 2, 2015 SOLVED: Was an issue in the way windows 7 was configured. Solved by changind netsh configuration in console. Quote Link to comment Share on other sites More sharing options...
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