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[1.8] Rendering Parts on Player


Wurmatron

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I am having issues with getting my Ears to follow the players head. I have it following it from right to left (Yaw) but i am having issues with the pitch because it requires me to translate the model by some amount. I have no idea how to even start. Any suggestions for ways of doing this?

 

 

This is called before rendering the model

         
GlStateManager.pushMatrix();
         
GlStateManager.rotate(180 - player.rotationYawHead, 0, 1, 0);


if(!player.isSneaking())
{
         
   GlStateManager.translate(0.2f, player.getEyeHeight(), 0.06f);
            
} 
         
else 
{
            
    GlStateManager.translate(0.2f, player.getEyeHeight() - 0.1f, 0.06f);
            
}
         
    GlStateManager.rotate(-player.rotationPitch, 1, 0, 0);


     GlStateManager.rotate(180 , 1, 0, 0);

 

 

This is called after

GlStateManager.popMatrix();

 

 

if you need the full classes just ask there are lots of extra stuff thats not needed just for rendering

- Wurmatron

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