Jump to content

[1.8]Translating breaking to another Block


GalianRyu

Recommended Posts

I have a block that has two BlockStates and I want to make it where using a pickaxe on one actually breaks the other one in a different position.  I have been able to make everything work except the actual breaking texture.

 

From what I've seen, it looks like this can be achieved, but it involves using PlayerInteractEvent, and I still don't fully understand how to correctly utilize events.

 

Does anyone have an idea how I can make this happen?

Check out my Mod: The RPCraft Toolkit!

Link to comment
Share on other sites

So I tried making an Event Handler, put this in my init method:

MinecraftForge.EVENT_BUS.register(new BlockLargeCrate.PlayerInteractEventHandler());

 

And here's the body:

public static class PlayerInteractEventHandler
{
    	@SubscribeEvent
    	public void onPlayerInteract(PlayerInteractEvent event)
    	{
    		System.out.println("caught Interaction");
    		if(event.action == PlayerInteractEvent.Action.LEFT_CLICK_BLOCK && event.world.getBlockState(event.pos).getBlock() == BlockCrate.blockLargeCrate)
    		{
    			System.out.println("caught Block");
    			BlockPos pos1 = ((BlockLargeCrate)BlockCrate.blockLargeCrate).findTileBlock(event.world, event.pos);
    			
    			if(pos1 != event.pos)
    			{
    				System.out.println("this works");
    			}
    		}
    	}
}

 

But nothing ever fires, I don't even see the first println.  Really need help on this one.

Check out my Mod: The RPCraft Toolkit!

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • plz help me fix this!!: it wasn't doing this before, whenever I try to join my world it just stucks on the options screen and the 0% never ever shows up, and the game is now frozen! help me, please HELP! https://paste.gg/p/anonymous/0b4686cd036d496db16ec497b1ec7fb9
    • Internal ExeptIon server bug Image LInk  l V https://lens.google.com/search?ep=gsbubb&hl=en-CA&re=df&p=AbrfA8p0hRZLHI5ozxFtMWh8xA21sqBQ71eivErBLG_oF8j-5G7yFOjJQP7DxnD3oOFBAYE4ajAvyOag8ykwGITxwfBg-8CpFUB0plaWJyrGKiw28bj9LohjoyyI07OsFTE5vJa1o3aKF80ocbEG8U_v5QhX_B5B3k370goGoohHkTodvClNPrBATvS6rYMKO43iTr_QbdYL_78wxQ%3D%3D#lns=W251bGwsbnVsbCxudWxsLG51bGwsbnVsbCxudWxsLG51bGwsIkVrY0tKR1E1T1RjeU5ETTVMV05pTVRVdE5HWXdNeTA1TmpWbUxXUXdOekZtWVdZeE9EWTJZaElmYTNoV05VWmFVREJJYTFGVWMwNXBYM3AxVm1GWlRWVTNSRnBoTFVob2F3PT0iLG51bGwsbnVsbCxudWxsLG51bGwsbnVsbCxudWxsLG51bGwsWyI4ZDdmNDE1Yi00ZWViLTQ2NzItOWQyOS05MTA2MWNmMzYyNjciXV0=
    • Ensure your system is running the latest version of Java. Sodium requires Java 17 or later for newer Minecraft versions (like 1.17+). 
    • Hi I wanted to my custom mob to hold any sword item, but didn’t rendered properly.   In entity class, make entity hold items as below: @Override public InteractionResult mobInteract(Player pPlayer, InteractionHand pHand) { //… ItemStack itemstack = pPlayer.getItemInHand(pHand); if (this.isTame()) { if ( (itemstack.is(Items.MELON_SLICE) || itemstack.is(Items.HONEY_BOTTLE)) && this.getHealth() < this.getMaxHealth() ) { //… } /* Handle holding sword */ else if (itemstack.getItem() instanceof SwordItem) { pPlayer.displayClientMessage(Component.literal("Clicked with item: " + itemstack.getDisplayName().getString()).withStyle(ChatFormatting.GOLD), true); //Return sword //pPlayer.getInventory().add(this.getItemInHand(InteractionHand.MAIN_HAND)); pPlayer.getInventory().add(this.getItemBySlot(EquipmentSlot.MAINHAND)); //The entity holds item //this.setItemInHand(InteractionHand.MAIN_HAND, itemstack); this.setItemSlot(EquipmentSlot.MAINHAND, itemstack.copy()); //Give copy of itemstack //If player is not in creative mode. From mobInteract() in wolf. if (!pPlayer.getAbilities().instabuild) { //Decrement sword count in hand pPlayer.getItemInHand(pHand).shrink(1); } return InteractionResult.SUCCESS; } else { //If player is sneaking pPlayer.displayClientMessage(getItemInHand(InteractionHand.MAIN_HAND).getDisplayName(), false); if (pPlayer.isShiftKeyDown()) { //Return sword //pPlayer.getInventory().add(this.getItemInHand(InteractionHand.MAIN_HAND)); pPlayer.getInventory().add(this.getItemBySlot(EquipmentSlot.MAINHAND)); //The entity holds nothing this.setItemInHand(InteractionHand.MAIN_HAND, ItemStack.EMPTY); return InteractionResult.SUCCESS; } else { //… } } else { return interactionresult; } }   And in render class, render the item as below: @Override public void render(RanaEntity pEntity, float pEntityYaw, float pPartialTicks, PoseStack pMatrixStack, MultiBufferSource pBuffer, int pPackedLight) { if(pEntity.isBaby()) { pMatrixStack.scale(0.5f, 0.5f, 0.5f); } model.setupAnim(pEntity, 0, 0, 0, pEntityYaw, 0); // //Get location and rotation of arm bone ModelPart rightArm = model.rightArm(); //Get right arm //Get location and rotation of item according to arm bone pMatrixStack.pushPose(); pMatrixStack.translate(rightArm.x, rightArm.y, rightArm.z); //Move to bone location pMatrixStack.mulPose(Axis.XP.rotationDegrees(rightArm.xRot)); //Rotate X pMatrixStack.mulPose(Axis.YP.rotationDegrees(rightArm.yRot)); //Rotate Y pMatrixStack.mulPose(Axis.ZP.rotationDegrees(rightArm.zRot)); //Rotate Z //Draw item //ItemStack itemStack = pEntity.getItemInHand(InteractionHand.MAIN_HAND); ItemStack itemStack = pEntity.getItemBySlot(EquipmentSlot.MAINHAND); if (!itemStack.isEmpty()) { //Offset pMatrixStack.translate(0.0, 0.0, 0.1); // Render the item //Minecraft.getInstance().getItemRenderer().renderStatic(itemStack, ItemDisplayContext.THIRD_PERSON_RIGHT_HAND, pPackedLight, OverlayTexture.NO_OVERLAY, pMatrixStack, pBuffer, pEntity.level(), pEntity.getId()); //itemRenderer.renderStatic(itemStack, ItemDisplayContext.THIRD_PERSON_RIGHT_HAND, pPackedLight, OverlayTexture.NO_OVERLAY, pMatrixStack, pBuffer, pEntity.level(), pEntity.getId()); itemInHandRenderer.renderItem(pEntity, itemStack, ItemDisplayContext.THIRD_PERSON_RIGHT_HAND, false, pMatrixStack, pBuffer, pEntity.getId()); } pMatrixStack.popPose(); super.render(pEntity, pEntityYaw, pPartialTicks, pMatrixStack, pBuffer, pPackedLight); }   I confirmed the entity can properly hold item(logically) but the item which the entity holds is not rendered at all.   Full code: https://github.com/sakiiiiika/ranamod   Thanks.
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.