Posted December 2, 20159 yr Hey guys, Whenever we want to have textures that aren't linked to a specific item or block, we use the texture stitch event to manually add entries to the texture atlas. Then, we're able to use the TextureAtlasSprite we get back to draw things in the gui, etc. What I'm looking for is something equivalent, but for models. Let's say I have a model "arbitrary.json". Right now it's simply a "builtin/generated" model with a texture specified. (That texture is registered during stitching). Some time during my entity's LayerRenderers, I want to take this model, load and bake it, and render it on the entity in the "flat 3D" style of held items. This could be done in 1.7 with ItemRenderer.renderIconIn2D, and I know it can be done in 1.8, but I'm not sure what to call to register and get this model arbitrarily and to render it on the entity. Keeping in mind that this model is NOT linked to an item and shouldn't be. Tl;dr stitching and rendering arbitrary icons, but for models. How?
December 2, 20159 yr You could try using ModelBakeEvent to add your resource location : model pairs to the registry. I can't promise it will work, but I don't see why it wouldn't. You can also still use the old ModelBase type models to render items and blocks, though it's probably not recommended... http://i.imgur.com/NdrFdld.png[/img]
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