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I have a GUI class that extends GuiScreen. No inventory is needed, it just draws two buttons: one for the setting and a Done button. Clicking the setting button changes the setting, which means it changes the button's text and also calls a method in the associated tile entity to set a byte value appropriately (according to the current button text). The problem I'm having is that I need it to call the method from the tile entity on the server, but as a client-side GUI class, it only runs on the client, meaning it gets the client-side tile entity instead.

 

How do I make a button toggle on the client-side GUI element call a method on the server-side tile entity?

Whatever Minecraft needs, it is most likely not yet another tool tier.

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