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Posted

Hello Everyone,

I am currently working on a new mod thats all about ores. I want to make it so that if a new mod is added such as thermal expansion it registers an ore that i make. but if the mod is not there the ore isnt registered. if anyone has any tutorials on how im able to do this i would be very greatful

 

There's things you can do that I can think of:

 

Option 1:

Create a config file allowing each ore to be turned on and off. Most mods just do this, as it's a lot easier and makes your mod a lot more compatible in modpacks (Every ore can be turned on/off so it'll work with any mod with that ore).

 

http://www.minecraftforge.net/wiki/How_to_make_an_advanced_configuration_file

 

Option 2:

Use the @mod annotation to only run code if another mod is present. You could use this to set boolean fields to check if the mod is present.

 

Or even better still, use both. This will maximise automation and compatibility.

I have no idea what I'm doing.

  • Author

actually i ended up using this method

 

public static boolean ThermalFoundation;

 

ThermalFoundation = Loader.isModLoaded("ThermalFoundation"();

 

 

  if (ThermalFoundation) {

//added all stuff here

    }

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