Posted November 20, 201212 yr I get this error all the time with forge and optifine ( and it was already there in 1.4.4). I'm not sure if this is optifines "fault", if it is so, I am sorry to bother you 2012-11-20 19:25:35 [iNFO] [sTDERR] java.lang.NullPointerException 2012-11-20 19:25:35 [iNFO] [sTDERR] at cf.b(MemoryConnection.java:159) 2012-11-20 19:25:35 [iNFO] [sTDERR] at cf.a(MemoryConnection.java:47) 2012-11-20 19:25:35 [iNFO] [sTDERR] at iv.b(NetServerHandler.java:636) 2012-11-20 19:25:35 [iNFO] [sTDERR] at gm.a(ServerConfigurationManager.java:89) 2012-11-20 19:25:35 [iNFO] [sTDERR] at bdr.b(IntegratedServerListenThread.java:99) 2012-11-20 19:25:35 [iNFO] [sTDERR] at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:691) 2012-11-20 19:25:35 [iNFO] [sTDERR] at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:587) 2012-11-20 19:25:35 [iNFO] [sTDERR] at bdo.q(IntegratedServer.java:110) 2012-11-20 19:25:35 [iNFO] [sTDERR] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:494) 2012-11-20 19:25:35 [iNFO] [sTDERR] at fy.run(SourceFile:856) 2012-11-20 19:25:35 [iNFO] [ForgeModLoader] Unloading dimension 0 2012-11-20 19:25:35 [iNFO] [ForgeModLoader] Unloading dimension 1 2012-11-20 19:25:36 [iNFO] [sTDERR] t: Ticking screen 2012-11-20 19:25:36 [iNFO] [sTDERR] at net.minecraft.client.Minecraft.l(Minecraft.java:1548) 2012-11-20 19:25:36 [iNFO] [sTDERR] at net.minecraft.client.Minecraft.J(Minecraft.java:858) 2012-11-20 19:25:36 [iNFO] [sTDERR] at net.minecraft.client.Minecraft.run(Minecraft.java:783) 2012-11-20 19:25:36 [iNFO] [sTDERR] at java.lang.Thread.run(Unknown Source) 2012-11-20 19:25:36 [iNFO] [sTDERR] Caused by: java.lang.NullPointerException 2012-11-20 19:25:36 [iNFO] [sTDERR] at aym.c(SourceFile:28) 2012-11-20 19:25:36 [iNFO] [sTDERR] at net.minecraft.client.Minecraft.l(Minecraft.java:1541) 2012-11-20 19:25:36 [iNFO] [sTDERR] ... 3 more 2012-11-20 19:25:46 [iNFO] [sTDOUT] Stopping! 2012-11-20 19:25:46 [iNFO] [sTDOUT] SoundSystem shutting down... 2012-11-20 19:25:46 [iNFO] [sTDOUT] Author: Paul Lamb, www.paulscode.com aym = GuiDownloadTerrain It's the line this.netHandler.addToSendQueue(new Packet0KeepAlive()); in: public void updateScreen() { ++this.updateCounter; if (this.updateCounter % 20 == 0) { this.netHandler.addToSendQueue(new Packet0KeepAlive()); } if (this.netHandler != null) { this.netHandler.processReadPackets(); } } or public void c() { this.b += 1; if (this.b % 20 == 0) { this.a.c(new dr()); } if (this.a != null) this.a.d(); } All mods get loaded proberly before. This happens when I'm loading a new world. But here is the clue, when I'm creating a new world, its loading. Then I go back to the main menu and load my old world, it's loading too, and the bug don't appear. My mods: TF2 Teleporter + Sentry + Dispenser Familiars API SpecialArmor & PrinterBlock
November 20, 201212 yr probably optifine. I'm using mcpatcher and its working great. just un-check everything from mcpatcher that's there at default, and install mods with it. Supereasy, works for me. even hi res textures ^^ https://minecraft.curseforge.com/members/Subaraki/projects
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