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How to use an event to determine when a player crosses a chunk border?


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For a server-side mod that makes some chunks private.


When a player enters a chunk he/she receives a message if that chunk is already claimed.


I now use a class that implements 'IScheduledTickHandler' that every 5 ticks checks the coordinates of all the players to see if they moved to another chunk.

This works, but I would guess that using an event would be less demanding on the server.


I tried it with 'EntityEvent.EnteringChunk', but that is called with non-player entities as well.

I couldn't find out if it was a mob or a player that was causing the event to be called.


I couldn't find if something exists like -PlayerEvent.EnteringChunk-.


Thank you.

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You can use EntityEvent.EnteringChunk just fine. Just make sure your entity is instanceof EntityPlayer like:

if(event.entity instanceof EntityPlayer) {

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This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.

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