Jump to content

[1.7.10] WeatherWorks - Putting nature in your hands! [V1.1 released + video]


Recommended Posts

Posted

WeatherWorks is a mod based around the idea of making nature (and of course, weather) a useful, and sometimes annoying, part of playing Minecraft. In vanilla, the weather does nothing except increase spawns. Yawn! Well now, it can do so much more!

 

Download link: https://dl.dropboxusercontent.com/u/11662651/Minecraft/Mods/WeatherWorks-1.1.zip

 

WeatherWorks adds quite a few things, so it's best if I explain them in list form :) .

 

*UPDATE* Or, just watch this explanation video to learn all about it :)

 

 

(Can someone please explain how to embed a YouTube video into a post on these forums?)

 

Weatherstone

 

Ores

Weatherstone ores generate below Y=16. You'll know a weatherstone ore when you see it: the embedded minerals have a glow. Mining a Weatherstone ore of any type will drop 1-3 Weatherstone shards, regardless of any fortune on your pick. The elements don't care for your greed :P If you Silk Touch a Weatherstone ore, you can smelt it, but you'll only get 1 shard in return.

 

Shards

Crafting 9 Weatherstone shards together will give you the corresponding Weatherstone block. That's...about it for these ingredient items.

 

Sunstone

A Sunstone block will light up when supplied with redstone power. But unlike a redstone lamp, Sunstone's light level depends on the strength of the signal you give it. So a signal strength of 3 produces a light level of 3, while a full 15 signal gives a full 15 light level. Now you have perfect mood lighting for any base! You could, if you want, connect it to a daylight sensor for an indoor "skylight", or even invert the daylight sensor's signal with a comparator to have your lights fade on as it gets dark :)

 

Cloudstone

Any entities which fall onto Cloudstone will take absolutely no fall damage, regardless of how far they fell or any armor they had. Kind of like water, but without the liquid-flowing-drowning-redstone-breaking-sinking-swimming mess. Also, Cloudstone is *very* soft, so you can instant-mine it with your bare hands.

 

Thunderstone

When Thunderstone has no redstone power, it's just a normal block. But power it, and it becomes electrified! Any entities touching an electrified Thunderstone block will take 1.5 hearts of damage per cycle, with 2 cycles per second--that's 3 hearts of damage per second, for those who hate math! It's like super-cactus with the ability to turn it off at any time :) Note that it harms *all* entities that touch it while it's active...that includes item entities. So be careful not to drop items onto it while it's active or it'll destroy them!

 

Rainstone

A Rainstone block will speed up the random tick rate in a small volume around it. That means crops in range will grow faster. It will also hydrate your farmland without needing water, and put out fires in range, both on blocks and on entities. (Zombies and Skeletons in the sun will immediately catch fire again, though, faster than this can put them out.) Water is quite fragile, though, being a liquid and all, so if you don't silk touch Rainstone, you'll lose it!

 

Earthstone

Ashes to ashes, dust to dust...the earth decays all things. Earthstone amplifies the decaying power of the earth itself. It will, at random intervals, decay certain mobs within a 3 block radius, according to the following rules:

 

Witches in the radius decay into zombies.

Villagers decay into zombie villagers.

Zombies of all kinds decay into skeletons.

Horses decay into zombie horses.

Zombie horses decay into skeleton horses.

Large and medium slimes and magma cubes decay into smaller slimes and magma cubes.

Small slimes and magma cubes are unchanged.

 

Once an Earthstone decays a mob, it won't decay the same mob again, unless another Earthstone decays it. In other words, if it was the last Earthstone to decay a mob, it won't do it again. This is based on the position of the block, not the block itself, so breaking it and replacing it in the same location won't change that. You'll have to move it or lead the mobs near a different Earthstone :) Also note that the decayed mobs are *different* mobs, so they'll lose any special properties they had, like names or custom armor. Be aware of that.

 

Additionally, since this decays on random block ticks, you can place an Earthstone in the range of a Rainstone to speed up the decay intervals as well :)

 

Moonstone

Moonstone ore looks an awful lot like coal ore, but look closely and you'll see it has a slight glow around the embedded Moonstone shards. A Moonstone block radiates with a dark energy that hostile mobs find irresistible. Any hostile mobs within a 10 block radius of Moonstone will pathfind their way towards it, pulled in by its allure. This works for all vanilla hostile mobs except boss mobs, and it should work with most other mods' hostile mobs, as long as they use the most recent AI system as of 1.7.10. Just imagine making a mob farm where you place a Moonstone beyond some trap doors, and just watch all the mobs drop single-file to their deaths! :)

 

Weather--it matters!

 

Wind

Wind is a new weather event that occurs often, at random intervals, during rain. Any entities that are outside in the rain (that means with no blocks above their head) will be pushed in a random direction with a random force for about a second per gust. You'll know it's windy because (1) you'll hear the wind gusts, and (2) you and everything else outside will be pushed. This excludes minecarts that are on rails and any entities attached to solid blocks (like paintings, item frames, and lead knots). Don't like it? Then stay inside, you wuss :P Or, you know, build your base in a desert where it doesn't rain :)

 

Nature's Inertia

Okay, okay, so the idea of being pushed around in the rain is annoying. But there's a way to counter it! The Nature's Inertia enchantment can be applied to any piece of armor. It has only one level, but wearing multiple pieces of armor with it will stack the effect. Each piece of armor you wear with Nature's Inertia will decrease the effect of wind on you to 60%. A full set, therefore, will make it only about 12% its original strength, which makes it unnoticeable for small gusts, and more than tolerable for strong ones. You can get this enchantment for about 5 levels, so it's fairly cheap.

 

Nature's Song

You can put the Nature's Song enchantment on any item with durability. If you have a Nature's Song item in your inventory and you're outside while it's raining, that item will repair itself over time, at least until you come inside or it stops raining. There are 3 levels of Nature's Song, with each level increasing the rate of repair. You'll also get an extra boost to the repair rate if you're outside in a thunderstorm compared to regular rain.

 

Nature's Soul

You can apply Nature's Soul to any armor. If you're injured, but are outside in the rain while wearing Nature's Soul armor, you will regenerate health at the cost of armor durability. There are 3 levels of Nature's Soul, with each increasing the rate of healing. And yes, this does stack with multiple armor pieces to provide faster recovery, but it will be at the cost of damage to all your armor pieces with this enchantment. Thunderstorms provide an extra speed boost to your recovery compared to regular rain as well. Your enchanted armor will lose 2 durability per half-heart it heals you, regardless of level.

 

Nature's Fury

When applied to any sword, Nature's Fury channels the strength of Tlaloc himself (that's the Aztec rain god, if you were wondering). When held as your active item while outside in the rain, you'll get a constant strength effect with a level equal to the level of the enchantment (there are 3 levels of Nature's Fury). For example, if you're in the rain holding a Nature's Fury II sword, you'll get Strength II. Thunderstorms add 1 extra level to the strength effect. This means the maximum boost you can get is holding a Nature's Fury III sword in a thunderstorm, giving you constant Strength IV.

 

Note: While wind won't occur in biomes with no rainfall, all the enchantments will still work there as long as the world is raining or thunder-storming.

 

Redstone Meteorology

 

Now that weather is important, it'd be nice to have some control over it, right? Well, there are two devices specifically made for this.

 

Weather Detector

Crafted with 3 iron, 1 redstone dust, a bucket, and a comparator, the Weather Detector will output a redstone signal proportional to the strength of the weather. Clear skies give 0 output, rain gives 7, and thunderstorms give a full 15 strength output. The detector needs a clear view of the sky, though, but you *can* put transparent blocks over it. If there are any opaque blocks above the detector, it'll just output 0 regardless of the weather. So you don't have any Nature's Inertia armor yet--who cares? Hook one of these up to a light and you'll know when it's too windy to leave the house :)

 

Note: The Weather Detector will work just fine in biomes with no rainfall. Let's just say it measures the darkness of the sky rather than actual rainfall, mmkay? :P

 

Weather Manipulator

What's that? You want control over the weather itself? Don't like the rain, do you? Or do you really want your full money's worth out of your Nature's enchantments? Then the Weather Manipulator is perfect for you! Crafted with 1 Cloudstone, 1 Sunstone, 1 Thunderstone, 1 Rainstone, 2 redstone dust, 2 iron ingots, and 1 Nether star, a Weather Manipulator block lets you decide what the weather is like! Yes, it's expensive, but you're controlling the planet's atmosphere--you didn't think that would be cheap, did you? Place this down anywhere, and you can right-click it to choose a weather type. When supplied with a redstone signal, this will change the world's weather to the selected type. It only triggers when the signal is first turned on, though; it's not constant. So if the weather changes again, you'll have to re-trigger the Manipulator to change it back. Of course, it might be useful to connect one of these up to a Weather Detector...for automation...just sayin'.

 

Also, contrary to what it looks like, the Weather Manipulator does not need a clear view of the sky. Its beam will permeate all blocks to reach the heavens above.

 

Download link: https://dl.dropboxusercontent.com/u/11662651/Minecraft/Mods/WeatherWorks-1.1.zip

 

---------

 

Change Log

Version 1.1

-Fixed a major bug with ore generation that caused Weatherstone ores to only generate close to (0,0) and in mixed groups. Worlds generated in 1.1 and later will correctly generate Weatherstone ore uniformly over the entire world, and only one vein and one type of Weatherstone ore per chunk.

 

Version 1.0

-Initial release

Whatever Minecraft needs, it is most likely not yet another tool tier.

Posted

The explanation video, which includes a showcase of all the features (and recipes), is currently rendering. Its ETA is 10 hours (laptops aren't designed to do heavy rendering tasks...). So it'll be up by tomorrow rather than tonight. Sorry for the wait! Blame Adobe and Toshiba :P

Whatever Minecraft needs, it is most likely not yet another tool tier.

Posted

Version 1.1 Released

 

Change Log

-Fixed a major bug with ore generation that caused Weatherstone ores to only generate close to (0,0) and in mixed groups. Worlds generated in 1.1 and later will correctly generate Weatherstone ore uniformly over the entire world, and only one vein and one type of Weatherstone ore per chunk.

 

Video!

 

 

(Can someone please explain how to embed a YouTube video into a post on these forums?)

Whatever Minecraft needs, it is most likely not yet another tool tier.

Posted

Video showcase and explanation of all the WeatherWorks features is now available! I just...don't know how to embed it, so a link will do for now. If someone could let me know how to embed videos on these forums, I'd appreciate that...

Whatever Minecraft needs, it is most likely not yet another tool tier.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.