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I need custom log blocks but it won't render the texture. The whole thing is just purple & black. There are no errors so it has to be recognising the files (and yes, the file locations are 100% correct), I just can't figure what's going wrong after it does.

 

This is my log class:

public class NewLog extends NewBlock
{
@SideOnly(Side.CLIENT)
protected IIcon top;
@SideOnly(Side.CLIENT)
protected IIcon side;

public NewLog(String name, Material material)
{
	super(name, material);
	this.setBlockTextureName(Worlds.MODID + ":" + name);
	this.setHardness(2.0F);
	this.setHarvestLevel("axe", 0);
	this.setStepSound(soundTypeWood);
	this.setCreativeTab(Tabs.blocks);
}

@SideOnly(Side.CLIENT)
public void registerBlockIcons(IIconRegister i)
{
	top = i.registerIcon(this.getTextureName() + "_top");
	side = i.registerIcon(this.getTextureName());
}

public int quantityDropped(Random r)
{
	return 1;
}

public Item getItemDropped(int i, Random r, int m)
{
	return Item.getItemFromBlock(this);
}

public void breakBlock(World world, int x, int y, int z, Block b, int meta)
{
	byte b0 = 4;
	int i1 = b0 + 1;

	if (world.checkChunksExist(x - i1, y - i1, z - i1, x + i1, y + i1, z + i1))
	{
		for (int j1 = -b0; j1 <= b0; ++j1)
		{
			for (int k1 = -b0; k1 <= b0; ++k1)
			{
				for (int l1 = -b0; l1 <= b0; ++l1)
				{
					Block block = world.getBlock(x + j1, y + k1, z + l1);
					if (block.isLeaves(world, x + j1, y + k1, z + l1))
					{
						block.beginLeavesDecay(world, x + j1, y + k1, z + l1);
					}
				}
			}
		}
	}
}

public int onBlockPlaced(World w, int x, int y, int z, int s, float fx, float fy, float fz, int m)
{
	int j1 = m & 3;
	byte b0 = 0;

	switch (s)
	{
		case 0:
		case 1:
			b0 = 0;
			break;
		case 2:
		case 3:
			b0 = 8;
			break;
		case 4:
		case 5:
			b0 = 4;
	}

	return j1 | b0;
}

public int getRenderType()
{
	return 31;
}

@SideOnly(Side.CLIENT)
protected IIcon getSideIcon(int i)
{
	return side;
}

@SideOnly(Side.CLIENT)
protected IIcon getTopIcon(int i)
{
	return top;
}

@Override
public boolean canSustainLeaves(IBlockAccess world, int x, int y, int z)
{
	return true;
}

@Override
public boolean isWood(IBlockAccess world, int x, int y, int z)
{
	return true;
}

public int func_150162_k(int p_150162_1_)
{
	return p_150162_1_ & 3;
}

protected ItemStack createStackedBlock(int p_149644_1_)
{
	return new ItemStack(Item.getItemFromBlock(this), 1, this.func_150162_k(p_149644_1_));
}
}

Posted

It looks like you haven't overridden

Block#getIcon

, so it's still trying to use

Block#blockIcon

(which is

null

) as the texture.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

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