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Posted

okay so now i have removed this method but now the gun consumes ammo but does not fire

 

  {

    if ((!world.isRemote) && (stack != null))

    {

      boolean silencerAttached = hasAttachment(stack, MainRegistry.content().silencer.getName());

      String sound = silencerAttached ? getSilencedSound() : getFireSound();

      if (sound != null) {

        world.playSoundAtEntity(player, sound, silencerAttached ? 0.5F : 1.0F, 1.0F);

      }

Posted

Is your fromBytes() method reliably getting the correct gun item by ID after you pass that integer in the message? Are all clients and servers guaranteed to use identical IDs for mod items?

The debugger is a powerful and necessary tool in any IDE, so learn how to use it. You'll be able to tell us more and get better help here if you investigate your runtime problems in the debugger before posting.

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