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[1.7.10] [SOLVED] Move Vanilla GUI Icons?


Muramasa

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Oh, I'm currently using that to render a new bar.

 

Is it the same method for vanilla icons? bind the texture and then use drawTexturedModalRect?

 

I wasn't sure if that would stop the vanilla icons from rendering after I rendered them (Hence the post).

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I'm pretty sure you can cancel the rendering of certain things (health, experience bar, hunger, etc.) by canceling the render, and re-rendering it where you'd like:

 

@SubscribeEvent
public void onRender(RenderGameOverlayEvent event) {
	if(event.type == ElementType.HEALTH) {
		event.setResult(Result.DENY); //You could also do "event.setCanceled(true)" but, this event is not Cancelable, and I forgot how to change that 

		//Render it somewhere else
	}
}

I am not a cat. I know my profile picture is sexy and amazing beyond anything you could imagine but my cat like features only persist in my fierce eyes. I might be a cat.

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No problem! That code is untested though, and unless you change the event to be cancel-able, your game will crash saying "The event can not be canceled". :P

I am not a cat. I know my profile picture is sexy and amazing beyond anything you could imagine but my cat like features only persist in my fierce eyes. I might be a cat.

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