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[1.8]Enchantment


Kaneka

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ItemStack item = new ItemStack(Items.enchanted_book);


@Override
public Item getItemDropped(IBlockState state, Random rand, int fortune) {


	item.addEnchantment(Enchantment.sharpness, 5);
	return item.getItem();
}

 

It do not work....help please.

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In other words: An item is an exemplar for all items of that sort in the game. An item stack is like an instance, so it has identifying information such as damage and/or enchantment (or the number of objects in the stack).

 

Therefore, itemDropped will simply return the item Items.enchanted_book (and that's all your call to getItem leaves you with -- the enchantment is left behind in the stack hidden in your class).

 

Trace the return from itemDropped and see where the item is used to create a stack for dropping. Look for an opportunity to add your enchantment to that stack. Be aware that it might be a Forge event.

The debugger is a powerful and necessary tool in any IDE, so learn how to use it. You'll be able to tell us more and get better help here if you investigate your runtime problems in the debugger before posting.

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