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[1.7.10] [Solved]ArrayIndexOutOfBoundsException when searching player inventory?


Ms_Raven

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I have an item that's supposed to basically search the player's hotbar for a specific weapon type, check if it's damaged and repair it if it is.

But in the searching-inventory stage it gives me this crash:

 

Time: 11/01/16 21:47
Description: Ticking player

java.lang.ArrayIndexOutOfBoundsException: 4
at net.minecraft.entity.player.InventoryPlayer.getStackInSlot(InventoryPlayer.java:646)
at ss.khi.content.items.Ether.onEaten(Ether.java:44)
at net.minecraft.item.ItemStack.onFoodEaten(ItemStack.java:169)
at net.minecraft.entity.player.EntityPlayer.onItemUseFinish(EntityPlayer.java:470)
at net.minecraft.entity.player.EntityPlayerMP.onItemUseFinish(EntityPlayerMP.java:970)
at net.minecraft.entity.player.EntityPlayer.onUpdate(EntityPlayer.java:281)
at net.minecraft.entity.player.EntityPlayerMP.onUpdateEntity(EntityPlayerMP.java:330)
at net.minecraft.network.NetHandlerPlayServer.processPlayer(NetHandlerPlayServer.java:329)
at net.minecraft.network.play.client.C03PacketPlayer.processPacket(C03PacketPlayer.java:37)
at net.minecraft.network.play.client.C03PacketPlayer.processPacket(C03PacketPlayer.java:111)
at net.minecraft.network.NetworkManager.processReceivedPackets(NetworkManager.java:241)
at net.minecraft.network.NetworkSystem.networkTick(NetworkSystem.java:182)
at net.minecraft.server.MinecraftServer.updateTimeLightAndEntities(MinecraftServer.java:726)
at net.minecraft.server.MinecraftServer.tick(MinecraftServer.java:614)
at net.minecraft.server.integrated.IntegratedServer.tick(IntegratedServer.java:118)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:485)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:752)


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- Head --
Stacktrace:
at net.minecraft.entity.player.InventoryPlayer.getStackInSlot(InventoryPlayer.java:646)
at ss.khi.content.items.Ether.onEaten(Ether.java:44)
at net.minecraft.item.ItemStack.onFoodEaten(ItemStack.java:169)
at net.minecraft.entity.player.EntityPlayer.onItemUseFinish(EntityPlayer.java:470)
at net.minecraft.entity.player.EntityPlayerMP.onItemUseFinish(EntityPlayerMP.java:970)
at net.minecraft.entity.player.EntityPlayer.onUpdate(EntityPlayer.java:281)

-- Player being ticked --
Details:
Entity Type: null (net.minecraft.entity.player.EntityPlayerMP)
Entity ID: 392
Entity Name: Player571
Entity's Exact location: 156.07, 68.00, 265.40
Entity's Block location: World: (156,68,265), Chunk: (at 12,4,9 in 9,16; contains blocks 144,0,256 to 159,255,271), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Entity's Momentum: 0.00, -0.08, 0.00
Stacktrace:
at net.minecraft.entity.player.EntityPlayerMP.onUpdateEntity(EntityPlayerMP.java:330)
at net.minecraft.network.NetHandlerPlayServer.processPlayer(NetHandlerPlayServer.java:329)
at net.minecraft.network.play.client.C03PacketPlayer.processPacket(C03PacketPlayer.java:37)
at net.minecraft.network.play.client.C03PacketPlayer.processPacket(C03PacketPlayer.java:111)
at net.minecraft.network.NetworkManager.processReceivedPackets(NetworkManager.java:241)

-- Ticking connection --
Details:
Connection: net.minecraft.network.NetworkManager@6b8d3ab5
Stacktrace:
at net.minecraft.network.NetworkSystem.networkTick(NetworkSystem.java:182)
at net.minecraft.server.MinecraftServer.updateTimeLightAndEntities(MinecraftServer.java:726)
at net.minecraft.server.MinecraftServer.tick(MinecraftServer.java:614)
at net.minecraft.server.integrated.IntegratedServer.tick(IntegratedServer.java:118)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:485)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:752)

 

The line the crash points to is the 9th line in my item's onEaten() method:

	public ItemStack onEaten(ItemStack s, World w, EntityPlayer p)
{
	if (!w.isRemote)
	{
		ItemStack stack = null;
		boolean hasRods = false;
		for (int i = 36; i < 45; i++)     // These are the hotbar slots: 36-44, right?
		{
			stack = p.inventory.getStackInSlot(i);        //    ← Crash log points to this line

			if (stack != null)
			{
				if (stack.getItem() instanceof Rod)
				{
					hasRods = true;
					if (stack.getItemDamage() > 0)
					{
						stack.setItemDamage(0);
						p.addChatMessage(new ChatComponentText(stack.getDisplayName() + " was fully charged!"));
						if (!p.capabilities.isCreativeMode)
						{
							--s.stackSize;
						}
						return s;
					}
				}
			}
		}
		if (hasRods)
		{
			p.addChatMessage(
					new ChatComponentText("All hotbar magic weapons are fully charged. There's no need to use this."));
		}
		else
		{
			p.addChatMessage(new ChatComponentText("You need an uncharged magic weapon in your hotbar to use this."));
		}
	}
	return s;
}

 

What did I do wrong?

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