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[1.8.8][SOLVED] Dropping item from custom slot on death


HappyKiller1O1

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I've been having some trouble with dropping an item from my custom slot on the player's death. I thought using LivingDropsEvent would do it, but it seems to always return my slot contents as null:

@SubscribeEvent
public void onLivingDrop(LivingDropsEvent event) {
	System.out.println("LivingDrop Called!");

	if(event.entity instanceof EntityPlayer) {
		System.out.println("Entity Was Player");

		EntityPlayer player = (EntityPlayer)event.entity;
		InventoryWeightLimit inv = new InventoryWeightLimit(player);

		System.out.println(inv.getStackInSlot(inv.SLOT_BACKPACK));

		if(inv.getStackInSlot(inv.SLOT_BACKPACK) != null) {
			System.out.println("Slot was not null!");

			ItemStack stack = inv.getStackInSlot(inv.SLOT_BACKPACK);

			EntityItem item = new EntityItem(player.worldObj, player.posX, player.posY, player.posZ, stack);

			event.drops.add(item);

			inv.setInventorySlotContents(inv.SLOT_BACKPACK, null);
		}
	}
}

 

I am guessing this is perhaps because, somehow, the slot is set to null on the player's death? Any advice on how to achieve this?

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You should probably check if the main inventory is empty, for example. I'm not entirely sure, but the event you are using might not be triggered before the inventory is wiped post-death. I'd use a different event, one that actually triggers while the entity dies, and add to a droplist there.

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I tried it while using the LivingDeathEvent; same result. Perhaps I should use LivingHurtEvent, and spawn the item when the player is at 0 HP?

I am not a cat. I know my profile picture is sexy and amazing beyond anything you could imagine but my cat like features only persist in my fierce eyes. I might be a cat.

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I'm not entirely sure - I mean, I think creatures like Zombies must also have an inventory that's manipulated upon death (they store armor and a held item and drop it when caput). Maybe the answer lies somewhere there? (Or at least the proper even to use - sadly, I don't have the source over here while at work).

 

LivingHurtEvent would be called too frequently for my tastes and just doesn't seem like a good place to do it - it must be somewhere in a death event.

I do pony stuff :3

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