Posted January 12, 20169 yr Hi there! I have a TileEntitySpecialRenderer set up and I would like it to render stuff quite far outside it's bounding box. The only issue is that if the block isn't in view, it gets culled and the stuff outside disappears. How would I make it so that it doesn't get culled? Thanks.
January 12, 20169 yr Override getRenderBoundingBox() in your tile entity. Keep in mind that the second corner of the bounding box is exclusive.
January 12, 20169 yr Author Override getRenderBoundingBox() in your tile entity. Keep in mind that the second corner of the bounding box is exclusive. Ah, thanks
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.