Jump to content

Recommended Posts

Posted

I'm trying to create a simple chunk loader to load just the chunk the block is located in. I read about Forge's ticket system, however I'm not sure I understand it. This is what I have so far:

public class TileLoader extends TileEntity {
private ForgeChunkManager.Ticket ticket;

@Override
public void validate() {
	super.validate();
	if (!worldObj.isRemote && ticket == null) {
		ticket = ForgeChunkManager.requestTicket(LoaderTest.instance, this.worldObj, ForgeChunkManager.Type.NORMAL);
		ForgeChunkManager.forceChunk(ticket, new ChunkCoordIntPair(this.xCoord / 16, this.yCoord / 16));
	}
}

@Override
public void invalidate() {
	super.invalidate();
	ForgeChunkManager.releaseTicket(ticket);
}
}

With this code, many more tickets are created than needed and it doesn't seem to even load the chunk it is.

What have I done wrong?

Posted

Thanks for your suggestion. If I'm reading Buildcraft's code correctly, the ticket is created and used in the TileEntity update method with an initialized boolean to make sure that it only happens once. I tried using this method rather than the validate function, however it did not been to change the results. Many more tickets are created than needed and the chunk doesn't seem to be loaded.

Any other suggestions?

Posted

What is it about player entities that keeps chunks loaded around them? Could you imitate that? Or, create a special entity (or tile entity) that tricks the vanilla system into keeping its chunk loaded... sort of like a phantom player with observation radius 1.

The debugger is a powerful and necessary tool in any IDE, so learn how to use it. You'll be able to tell us more and get better help here if you investigate your runtime problems in the debugger before posting.

Posted

I mean I'd rather go through forge's system for it. I'm pretty sure the vanilla player entity loads chunks in a completely separate way. There's no need to "trick" the system when forge has a system built just for this. I just can't figure out how to use forge's system.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

  Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

  Your link has been automatically embedded.   Display as a link instead

  Your previous content has been restored.   Clear editor

  You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • https://mclo.gs/9y5ciD2 anyone ever had this issue?  Internal exception illegal argument exception: unable to fit 3194354 into 3
    • Hi! I'm trying to add my custom models/textures renderer like this: public class PonyPlayerWrapperRenderer extends EntityRenderer<Player> { // wrapper class under my LivingEntityRenderer class implementation private final PonyPlayerRenderer innerRenderer; private final PonyPlayerRenderer innerSlimRenderer; public PonyPlayerWrapperRenderer(final EntityRendererProvider.Context context) { super(context); System.out.println("creating new PonyPlayerWrapperRenderer"); this.innerRenderer = new PonyPlayerRenderer(context, false); this.innerSlimRenderer = new PonyPlayerRenderer(context, true); } @Override public void render(final Player entity, final float yaw, final float partialTicks, final PoseStack poseStack, final MultiBufferSource bufferSource, final int packedLight) { System.out.println("PonyPlayerWrapperRenderer render: " + entity.toString()); if (entity instanceof AbstractClientPlayer clientPlayer) { if (clientPlayer.getModelName().contains("slim")) { innerSlimRenderer.render(clientPlayer, yaw, partialTicks, poseStack, bufferSource, packedLight); } else { innerRenderer.render(clientPlayer, yaw, partialTicks, poseStack, bufferSource, packedLight); } } } @Override public ResourceLocation getTextureLocation(final Player player) { System.out.println("PonyPlayerWrapperRenderer getTextureLocation"); if (player instanceof AbstractClientPlayer clientPlayer) { return clientPlayer.getSkinTextureLocation(); } System.out.println("player instanceof AbstractClientPlayer is false"); return getDefaultSkin(player.getUUID()); } } public class PonyPlayerRenderer extends LivingEntityRenderer<AbstractClientPlayer, PlayerModel<AbstractClientPlayer>> { private final PlayerModel<AbstractClientPlayer> earthModel; private final PlayerModel<AbstractClientPlayer> pegasusModel; private final PlayerModel<AbstractClientPlayer> unicornModel; public PonyPlayerRenderer(final EntityRendererProvider.Context context, final boolean slim) { super( context, slim ? new PonyModelSlim(context.bakeLayer(PonyModelSlim.LAYER_LOCATION)) : new PonyModel(context.bakeLayer(PonyModel.LAYER_LOCATION)), 0.5f ); System.out.println("creating new PonyPlayerRenderer"); this.earthModel = slim ? new PonyModelSlim(context.bakeLayer(PonyModelSlim.LAYER_LOCATION)) : new PonyModel(context.bakeLayer(PonyModel.LAYER_LOCATION)); this.pegasusModel = new PegasusModel(context.bakeLayer(PegasusModel.LAYER_LOCATION)); this.unicornModel = new UnicornModel(context.bakeLayer(UnicornModel.LAYER_LOCATION)); } @Override public void render(final AbstractClientPlayer player, final float entityYaw, final float partialTicks, final PoseStack poseStack, final MultiBufferSource buffer, final int packedLight) { final PonyRace race = player.getCapability(PONY_DATA) .map(data -> ofNullable(data.getRace()).orElse(PonyRace.EARTH)) .orElse(PonyRace.EARTH); this.model = switch (race) { case PEGASUS -> pegasusModel; case UNICORN -> unicornModel; case EARTH -> earthModel; }; super.render(player, entityYaw, partialTicks, poseStack, buffer, packedLight); } @Override public ResourceLocation getTextureLocation(final AbstractClientPlayer player) { final PonyRace race = player.getCapability(PONY_DATA) .map(data -> ofNullable(data.getRace()).orElse(PonyRace.EARTH)) .orElse(PonyRace.EARTH); return switch (race) { case EARTH -> fromNamespaceAndPath(MODID, "textures/entity/earth_pony.png"); case PEGASUS -> fromNamespaceAndPath(MODID, "textures/entity/pegasus.png"); case UNICORN -> fromNamespaceAndPath(MODID, "textures/entity/unicorn.png"); }; } } @Mod.EventBusSubscriber(modid = MODID, bus = MOD, value = CLIENT) public class ClientRenderers { // mod bus render registration config @SubscribeEvent public static void onRegisterLayerDefinitions(final EntityRenderersEvent.RegisterLayerDefinitions event) { event.registerLayerDefinition(PonyModel.LAYER_LOCATION, PonyModel::createBodyLayer); event.registerLayerDefinition(PonyModelSlim.LAYER_LOCATION, PonyModelSlim::createBodyLayer); event.registerLayerDefinition(PegasusModel.LAYER_LOCATION, PegasusModel::createBodyLayer); event.registerLayerDefinition(UnicornModel.LAYER_LOCATION, UnicornModel::createBodyLayer); event.registerLayerDefinition(InnerPonyArmorModel.LAYER_LOCATION, InnerPonyArmorModel::createBodyLayer); event.registerLayerDefinition(OuterPonyArmorModel.LAYER_LOCATION, OuterPonyArmorModel::createBodyLayer); } @SubscribeEvent public static void onRegisterRenderers(final EntityRenderersEvent.RegisterRenderers event) { event.registerEntityRenderer(EntityType.PLAYER, PonyPlayerWrapperRenderer::new); System.out.println("onRegisterRenderers end"); } } Method onRegisterRenderers() is called and I can see it being logged. But when I enter the world, my PonyWrapperRenderer render() method doesn't ever seem to be called. I also tried to put my renderer to EntityRenderDispatcher's playerRenderers via reflection: @Mod.EventBusSubscriber(modid = MODID, bus = MOD, value = CLIENT) public class ClientRenderers { @SubscribeEvent public static void onRegisterLayerDefinitions(final EntityRenderersEvent.RegisterLayerDefinitions event) { event.registerLayerDefinition(PonyModel.LAYER_LOCATION, PonyModel::createBodyLayer); event.registerLayerDefinition(PonyModelSlim.LAYER_LOCATION, PonyModelSlim::createBodyLayer); event.registerLayerDefinition(PegasusModel.LAYER_LOCATION, PegasusModel::createBodyLayer); event.registerLayerDefinition(UnicornModel.LAYER_LOCATION, UnicornModel::createBodyLayer); event.registerLayerDefinition(InnerPonyArmorModel.LAYER_LOCATION, InnerPonyArmorModel::createBodyLayer); event.registerLayerDefinition(OuterPonyArmorModel.LAYER_LOCATION, OuterPonyArmorModel::createBodyLayer); } @SubscribeEvent public static void onClientSetup(final FMLClientSetupEvent event) { event.enqueueWork(() -> { try { final EntityRenderDispatcher dispatcher = Minecraft.getInstance().getEntityRenderDispatcher(); final Field renderersField = getEntityRenderDispatcherField("playerRenderers"); final Field itemInHandRenderer = getEntityRenderDispatcherField("itemInHandRenderer"); @SuppressWarnings("unchecked") final Map<String, EntityRenderer<? extends Player>> playerRenderers = (Map<String, EntityRenderer<? extends Player>>)renderersField.get(dispatcher); final PonyPlayerWrapperRenderer renderer = new PonyPlayerWrapperRenderer( new EntityRendererProvider.Context( dispatcher, Minecraft.getInstance().getItemRenderer(), Minecraft.getInstance().getBlockRenderer(), (ItemInHandRenderer)itemInHandRenderer.get(dispatcher), Minecraft.getInstance().getResourceManager(), Minecraft.getInstance().getEntityModels(), Minecraft.getInstance().font ) ); playerRenderers.put("default", renderer); playerRenderers.put("slim", renderer); System.out.println("Player renderers replaced"); } catch (final Exception e) { throw new RuntimeException("Failed to replace player renderers", e); } }); } private static Field getEntityRenderDispatcherField(final String fieldName) throws NoSuchFieldException { final Field field = EntityRenderDispatcher.class.getDeclaredField(fieldName); field.setAccessible(true); return field; } } But I receive the error before Minecraft Client appears (RuntimeException: Failed to replace player renderers - from ClientRenderers onClientSetup() method - and its cause below): java.lang.IllegalArgumentException: No model for layer anotherlittlepony:earth_pony#main at net.minecraft.client.model.geom.EntityModelSet.bakeLayer(EntityModelSet.java:18) ~[forge-1.20.1-47.4.0_mapped_official_1.20.1-recomp.jar:?] {re:classloading,pl:runtimedistcleaner:A} at net.minecraft.client.renderer.entity.EntityRendererProvider$Context.bakeLayer(EntityRendererProvider.java:69) ~[forge-1.20.1-47.4.0_mapped_official_1.20.1-recomp.jar:?] {re:classloading,pl:runtimedistcleaner:A} at com.thuggeelya.anotherlittlepony.client.renderer.pony.PonyPlayerRenderer.<init>(PonyPlayerRenderer.java:32) ~[main/:?] {re:classloading} at com.thuggeelya.anotherlittlepony.client.renderer.pony.PonyPlayerWrapperRenderer.<init>(PonyPlayerWrapperRenderer.java:24) ~[main/:?] {re:classloading} at com.thuggeelya.anotherlittlepony.client.renderer.ClientRenderers.lambda$onClientSetup$0(ClientRenderers.java:79) ~[main/:?] {re:classloading} ... 33 more Problem appears when EntityRendererProvider context tries to bakeLayer with my model layer location: new PonyModel(context.bakeLayer(PonyModel.LAYER_LOCATION)); // PonyPlayerRenderer.java:32 public class PonyModel extends PlayerModel<AbstractClientPlayer> { // the model class itself public static final ModelLayerLocation LAYER_LOCATION = new ModelLayerLocation( ResourceLocation.fromNamespaceAndPath(MODID, "earth_pony"), "main" ); public PonyModel(final ModelPart root) { super(root, false); } public static LayerDefinition createBodyLayer() { // some CubeListBuilder stuff for model appearance } } Textures PNGs are placed at: resources/assets/[my mod id]/textures/entity. My forge version is 1.20.1. Would appreciate any help.
    • Well, a bit more information about what you're trying to do would be helpful. e.g. why you're trying to use "INVOKE_ASSIGN" instead of "INVOKE". "INVOKE_ASSIGN" calls your code after the "target" is called and its value is stored, if applicable. "INVOKE" calls your code before the target is called. "target" expects a fully qualified name, as per the SpongePowered docs, if that name is going to be remapped (which it will be if your injecting into Minecraft itself and not another mod). For more information on fully qualified names versus canonical names, see the Java specifications. Here's an example of a working "@At" from my own code that targets the "getClosestsVulnerablePlayerToEntity" call inside a mob's logic: @At(value = "INVOKE_ASSIGN", target = "net.minecraft.world.World.getClosestVulnerablePlayerToEntity(Lnet/minecraft/entity/Entity;D)Lnet/minecraft/entity/player/EntityPlayer;") Hope this helps!
    • Ran it one more time just to check, and there's no errors this time on the log??? Log : https://mclo.gs/LnuaAiu I tried allocating more memory to the modpack, around 8000MB and it's still the same; stopping at "LOAD_REGISTRIES". Are some of the mods clashing, maybe? I have no clue what to do LOL
    • Tried removing some biome generation mods and test ran it again, but it's still the same; still not responding as soon as it gets to "LOAD_REGISTRIES". This time with more errors though. Log : https://mclo.gs/uygZzD8 Is there too little memory allocated to the modpack maybe? Can someone help please.    (T.T)馃挃
  • Topics

  • Create New...

Important Information

By using this site, you agree to our Terms of Use.