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Posted

Hi! I faced with strange problem, I have simple entity and I registered it this way:

public void registerEntities() {
	registerEntity(MyEntity.class, "entity");
}

private void registerEntity(Class entityClass, String name) {
	int entityID = getNextEntityId();
	long seed = name.hashCode();
	Random rand = new Random(seed);
	int primaryColor = rand.nextInt() * 16777215;
	int secondaryColor = rand.nextInt() * 16777215;

	EntityRegistry.registerGlobalEntityID(entityClass, name, entityID);
	EntityRegistry.registerModEntity(entityClass, name, entityID, LiveVillages.instance, 128, 3, true);
	EntityList.entityEggs.put(Integer.valueOf(entityID), new EntityList.EntityEggInfo(entityID, primaryColor, secondaryColor));
}

private int getNextEntityId() {
        return nextEntityId++;
    }

 

While I was using eggs to spawn entity, all things was going right, entity was succesfully loaded and saved.

But when I started spawn entity with:

world.spawnEntityInWorld(entity);

Forge started skipping all entities which was spawned with this method. I even spawned entity from egg near entity spawned by world and after load entity which was spawned by world was skipped.

 

I don't know what is wrong here...  :-\

Please help! Thanks in advance.

  • Author

OOps! I was so stupid. ;D How I did missed this... Problem was because entity was rewriting it's id in nbt. ???

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