Posted January 19, 20169 yr So, due to a typo in version 1 of my mod, a block was registered as ModName:Block.name, In version 2 this was changed to ModName:Block Updating to version 2 would remove the block from any worlds. Is there any way to make the name change, but make sure the block stays in the world? Thanks- -bdkuhman
January 19, 20169 yr Author The unlocalized name has nothing to do with how your block is stored, it is merely a display thing. Changing the unlocalized name does not "remove your block from any world". My bad, Not the unlocalized name, but the name used when calling GameRegistry.registerBlock(); I thought they were the same for a moment there.
January 19, 20169 yr Author I don't really see the name to change it. But if you must, you can use FMLMissingMappingsEvent to remap the missing block to the new version. Thanks, That seems to be working.
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