Posted January 21, 20169 yr I used many decompiler tools but I always got something like this.renderEngine.func_110577_a(this.field_111273_g); And when I trying to compile, compiler can't find this methods in forge or minecraft ofcourse. So, what I need to do to get normal method and variable names? Mod is Thaumcraft (no open source, but decompiling and editing is legal)
January 21, 20169 yr Use bearded-octo-nemesis to deobfuscate a mod before decompiling it. Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
January 21, 20169 yr Author GUI Version of BON: An error has occurred - give immibis this stack trace (which has been copied to the clipboard) java.lang.Exception: conf/packaged.srg not found in Forge jar file at immibis.bon.gui.NewGUI$11.run(NewGUI.java:676) What folder should I use? I tried following the tips but got this error. Also I can't get MCP for 1.8.9
January 21, 20169 yr Author But I NEVER used 1.8.8 forge, only Forge for 1.8.9. And I using ForgeGradle 2.1.
January 21, 20169 yr That's the MCP mappings version used by 1.8.9 versions of Forge. Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
January 21, 20169 yr Author Ok, and the last question: How to add dependency for a mod, which I compile? I mean, now ForgeGradle says that there "package baubles doesn't exists" on line "import baubles...".
January 21, 20169 yr You can either add the mod as a dependency via Gradle (the MDK's build.gradle links these pages explaining how to do this) or add the source code of its API to your project (i.e. put it in src/api/java) and add the mod itself to your development environment's mods folder. Baubles is usually used the latter way. Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
January 21, 20169 yr Author I really need the first one. But there is a problem with gradle. I can't use runtime fileTree(dir: 'libs', include: '*.jar') because of classpath 'net.minecraftforge.gradle:ForgeGradle:2.1-SNAPSHOT' And there is no instruction on that two pages to help me use both maven and local drive.
January 21, 20169 yr Anything in the libs directory is automatically included as a dependency, you don't need to explicitly add it. Project dependencies (mods, libraries, etc.) go in the root dependencies block. Buildscript dependencies (like ForgeGradle) go in the buildscript.dependencies block. Maven and local dependencies don't affect each other at all. To add a dependency from Maven, add the Maven repository to repositories and add the dependency to dependencies . To add a local dependency, just add it to dependencies . Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
January 21, 20169 yr Author Anything in the libs directory is automatically included as a dependency, you don't need to explicitly add it. Nope, I tried. Gradle don't see it when compiling. Maven and local dependencies don't affect each other at all. buildscript { repositories { jcenter() maven { name = "forge" url = "http://files.minecraftforge.net/maven" } } dependencies { classpath 'net.minecraftforge.gradle:ForgeGradle:2.1-SNAPSHOT' runtime 'libs/Baubles-1.8.9-1.1.3.0.jar' } } => FAILURE: Build failed with an exception. * Where: Build file 'D:\workspace\forge-1.8.9-11.15.0.1710-mdk\build.gradle' line: 13 * What went wrong: A problem occurred evaluating root project 'forge-1.8.9-11.15.0.1710-mdk'. > Could not find method runtime() for arguments [libs/Baubles-1.8.9-1.1.3.0.jar] on org.gradle.api.internal.artifacts.dsl.dependencies.DefaultDependencyHandler_ Decorated@1a51d00.
January 21, 20169 yr Project dependencies (mods, libraries, etc.) go in the root dependencies block. Buildscript dependencies (like ForgeGradle) go in the buildscript.dependencies block. You're trying to add project dependencies (things used by your mod) as buildscript dependencies (things used to build your mod). Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
January 21, 20169 yr Author Understood. And, can I just add dependecies in IntelliJ IDE and compile with it? After this, of course.
January 21, 20169 yr No, all of your dependencies should be handled through Gradle. Gradle will then add these to your IDE project. You can refresh the project from IDEA's Gradle window to update the project (including dependencies) from build.gradle. Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
January 21, 20169 yr Author Ok. And the if there any imports of jars such as sun.misc (some java thing), where to get it? I don't think that it's a good idea to mix up Java with OpenJDK (sun.misc is exists in openjdk). And I'm very sorry for giving you (and myself) this headache. I reallly don't like JAVA actually. I just need to edit 1 thing in that mod.
January 21, 20169 yr Why do you need sun.misc ? That's not part of the supported public interface. Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
January 21, 20169 yr Author runtime files('libs/Baubles-1.8.9-1.1.3.0.jar') error: package baubles.api does not exist I'm sure that baubles.api is in the that jar. Where I need to place libs folder? ForgeGradle root? Or FGroot/src? I tried both What about sun.misc... I misreaded, it was not error, but warning.
January 21, 20169 yr runtime is for dependencies that you don't need to compile against. compile is for dependencies that you do need to compile against. Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
January 21, 20169 yr compile means that it's a compile-time dependency, i.e. the classes are used in your code and need to exist at compile-time so the compiler knows about them. It doesn't actually compile the dependency. Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
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