Somelx Posted January 21, 2016 Share Posted January 21, 2016 So I have recently started modding on this minecraft version and I can't get textures to worki. I have implemented a block and an item, the block textures in the world are working but neither of the item/block are working in the inventory. Any solution? ModItem json: { "parent": "somelxmod:builtin/generated", "textures": { "all": "somelxmod:items/moditems" }, "display": { "thirdperson": { "rotation": [ -90, 0, 0 ], "translation": [ 0, 1, -3 ], "scale": [ 0.55, 0.55, 0.55 ] }, "firstperson": { "rotation": [ 0, -135, 25 ], "translation": [ 0, 4, 2 ], "scale": [ 1.7, 1.7, 1.7 ] } } } PS, tell me if you need to know any other files. PS2,I have been the whole day trying solutions on the internet but they are not working. Quote Link to comment Share on other sites More sharing options...
Choonster Posted January 21, 2016 Share Posted January 21, 2016 Minecraft only loads one model per Item by default: modid:itemRegistryName (where modid is your lowercase mod ID and itemRegistryName is the name you passed to GameRegistry.registerBlock / registerItem ). This resolves to either the assets/modid/models/item/itemRegistryName.json model or the model specified by the inventory variant of the assets/modid/blockstates/itemRegistryName.json blockstates file. To load one or more other models, you need to call ModelBakery.addVariantName with the names of the models in the same modid:name format as above. To specify which model to use for an Item , call ModelLoader.setCustomModelResourceLocation or ModelLoader.setCustomMeshDefinition in preInit. Quote Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future. Link to comment Share on other sites More sharing options...
Somelx Posted January 21, 2016 Author Share Posted January 21, 2016 I'm just trying to make a basic mod and I just want to use one texture but I'm not getting how to do it. I'm using this code to register de texture: ModItems = new Item(); ModelResourceLocation mrl = new ModelResourceLocation("somelxmod" + ":" + "moditems", "inventory"); renderItem.getItemModelMesher().register(ModItems, 0, mrl); Quote Link to comment Share on other sites More sharing options...
Somelx Posted January 21, 2016 Author Share Posted January 21, 2016 Minecraft only loads one model per Item by default: modid:itemRegistryName (where modid is your lowercase mod ID and itemRegistryName is the name you passed to GameRegistry.registerBlock / registerItem ). This resolves to either the assets/modid/models/item/itemRegistryName.json model or the model specified by the inventory variant of the assets/modid/blockstates/itemRegistryName.json blockstates file. To load one or more other models, you need to call ModelBakery.addVariantName with the names of the models in the same modid:name format as above. To specify which model to use for an Item , call ModelLoader.setCustomModelResourceLocation or ModelLoader.setCustomMeshDefinition in preInit. And I have also this JSON for the blockstates folder: { "variants": { "normal": { "model": "somelxmod:moditems" } } } Quote Link to comment Share on other sites More sharing options...
Choonster Posted January 21, 2016 Share Posted January 21, 2016 Are you registering ModItems with the name "moditems" ? If not, either change the model name to match the registry name of ModItems or call ModelBakery.addVariantName with "somelxmod:moditems" to load that model. The Grey Ghost has a guide to troubleshooting item rendering here, I suggest following it. Quote Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future. Link to comment Share on other sites More sharing options...
Somelx Posted January 21, 2016 Author Share Posted January 21, 2016 Are you registering ModItems with the name "moditems" ? If not, either change the model name to match the registry name of ModItems or call ModelBakery.addVariantName with "somelxmod:moditems" to load that model. The Grey Ghost has a guide to troubleshooting item rendering here, I suggest following it. Yep I have checked that guide and I didn't find any mistake. I am registering the item with this code: ModItems = new Item(); ModItems.setUnlocalizedName("moditems"); ModItems.setCreativeTab(CreativeTabs.tabMisc); GameRegistry.registerItem(ModItems, "moditems"); And i have changed everything to lower case but it is not working anyway. Quote Link to comment Share on other sites More sharing options...
Somelx Posted January 21, 2016 Author Share Posted January 21, 2016 If it helps, this is my src folder: https://mega.nz/#F!SsN2xDYD!kNOknyxo5hWNhfkfP7J2SA Quote Link to comment Share on other sites More sharing options...
Choonster Posted January 21, 2016 Share Posted January 21, 2016 In future, please use a site like GitHub or BitBucket if you want to share your entire project. It makes it much easier to spot problems without having to download anything. It also makes it easier to share changes. Your code has several issues: In ModBlocks.init , you overwrite the ModBlocks field with a new instance of Block . You do the same thing for the ModItems field in ModItems.init . In ModBlocks.init , you're calling BlockModelShapes#registerBuiltInBlocks . This will stop your blockstates file from being loaded, which will break your block model. Your JSON files have the .JSON extension instead of .json. Paths in JARs are case-sensitive, so the case of the extension matters. You should move your code to a package that includes your name and the mod's name (e.g. somelx.somelxmod ) You should give your blocks and items proper names that aren't the same as your block/item registration classes. These names should be singular rather than plural (e.g. Thing , not Things ). Follow the naming scheme described here for your classes. . Quote Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future. Link to comment Share on other sites More sharing options...
Somelx Posted January 22, 2016 Author Share Posted January 22, 2016 In future, please use a site like GitHub or BitBucket if you want to share your entire project. It makes it much easier to spot problems without having to download anything. It also makes it easier to share changes. Your code has several issues: In ModBlocks.init , you overwrite the ModBlocks field with a new instance of Block . You do the same thing for the ModItems field in ModItems.init . In ModBlocks.init , you're calling BlockModelShapes#registerBuiltInBlocks . This will stop your blockstates file from being loaded, which will break your block model. Your JSON files have the .JSON extension instead of .json. Paths in JARs are case-sensitive, so the case of the extension matters. You should move your code to a package that includes your name and the mod's name (e.g. somelx.somelxmod ) You should give your blocks and items proper names that aren't the same as your block/item registration classes. These names should be singular rather than plural (e.g. Thing , not Things ). Follow the naming scheme described here for your classes. . Thank you, I have followed all your steps and now it's working. I will take into consideration for the next time using github, thank you for the advice! Quote Link to comment Share on other sites More sharing options...
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