Posted January 23, 20169 yr When joining my TESR doesn't update automatically based on the tileentity's values. This also happens when unloading chunks and reloading them again. Is this normal? Should I just check for it to update or should it do this automatically?
January 23, 20169 yr Override #getDescriptionPacket and #onDataPacket in your TileEntity and write / read any data you need on the client side. This packet is sent automatically to clients when the chunk loads or your block / TE gets marked for an update. http://i.imgur.com/NdrFdld.png[/img]
January 23, 20169 yr Author How would you do this with Simple Network Wrapper? I currently have this at getDescriptionPacket. PacketHandler.INSTANCE.getPacketFrom(new MessageTileEntityWashingTable(this));
January 23, 20169 yr You don't use SimpleNetworkWrapper at all - use the vanilla packet: @Override public Packet getDescriptionPacket() { NBTTagCompound tag = new NBTTagCompound(); tag.setSomeValueType("someKey", someValue); return new S35PacketUpdateTileEntity(getPos(), 1, tag); } @Override public void onDataPacket(NetworkManager net, S35PacketUpdateTileEntity packet) { NBTTagCompound tag = packet.getNbtCompound(); this.someValue = tag.getSomeValueType("someKey"); } Only write and read the values you actually need to sync to the NBT tag that you send. http://i.imgur.com/NdrFdld.png[/img]
January 23, 20169 yr Author Thank you, that was indeed the problem. It's a bit unclear to me. If you do this for server client syncing what do you use Simple Network Wrapper for ?
January 23, 20169 yr It's a bit unclear to me. If you do this for server client syncing what do you use Simple Network Wrapper for ? This is only for one specific type of client/server syncing. The Simple Network Wrapper can be used to send arbitrary data between the server and client at any time, e.g. to tell the server that the player pressed a key so it can take some action. Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
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