Jump to content
View in the app

A better way to browse. Learn more.

Forge Forums

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Featured Replies

Posted

Hi guys. I'm currently having some issues getting my crop block to render any texture in world.

 

I have all the relevant .json files, including one for blockstates. Everything loads up fine and I receive no error from the console, yet in world I get the missing texture texture.

 

The only reason I can think of as to what may be causing this is the lack of texture for the base block, but the block changes state based on its age. This has been defined as 7 stages and a defaultBlockState of 0.

 

Any ideas?

  • Author

Rewrote the whole thing to simplify. Getting a new error now...

 

Upon launching Minecraft it can't find the Model definitions for age's 4, 5, 6 and 7 and renders the block as a cube when I wanted it to render as a cross.

Both your java code and json files have errors. Fix them and the problem will go away.

 

PS: The console does not show enough output. Look in the log files to see more warnings. Then run in the debugger.

The debugger is a powerful and necessary tool in any IDE, so learn how to use it. You'll be able to tell us more and get better help here if you investigate your runtime problems in the debugger before posting.

  • Author

Thanks for the reply but I actually just this second fixed it!

 

For some strange reason, the tutorial I was following was telling me to create a model in the blocks folder for my rendering.json file.

 

I removed that file. Also, something not commonly mentioned in any solution to this kind of issue, is if the block isn't intended to render in a player's inventory then don't place "inventory" after the ModelResourceLocation declaration.

 

You also don't necessarily have to override all the methods for BlockCrops/BlockBush respectively, or implement IGrowable. The base code is smart enough to figure that out. I did however due to wanting more control over how it grows.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

Important Information

By using this site, you agree to our Terms of Use.

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.