swordkorn Posted January 24, 2016 Share Posted January 24, 2016 Hi guys. I'm currently having some issues getting my crop block to render any texture in world. I have all the relevant .json files, including one for blockstates. Everything loads up fine and I receive no error from the console, yet in world I get the missing texture texture. The only reason I can think of as to what may be causing this is the lack of texture for the base block, but the block changes state based on its age. This has been defined as 7 stages and a defaultBlockState of 0. Any ideas? Quote Link to comment Share on other sites More sharing options...
swordkorn Posted January 25, 2016 Author Share Posted January 25, 2016 Rewrote the whole thing to simplify. Getting a new error now... Upon launching Minecraft it can't find the Model definitions for age's 4, 5, 6 and 7 and renders the block as a cube when I wanted it to render as a cross. Quote Link to comment Share on other sites More sharing options...
jeffryfisher Posted January 25, 2016 Share Posted January 25, 2016 Both your java code and json files have errors. Fix them and the problem will go away. PS: The console does not show enough output. Look in the log files to see more warnings. Then run in the debugger. Quote The debugger is a powerful and necessary tool in any IDE, so learn how to use it. You'll be able to tell us more and get better help here if you investigate your runtime problems in the debugger before posting. Link to comment Share on other sites More sharing options...
swordkorn Posted January 25, 2016 Author Share Posted January 25, 2016 Thanks for the reply but I actually just this second fixed it! For some strange reason, the tutorial I was following was telling me to create a model in the blocks folder for my rendering.json file. I removed that file. Also, something not commonly mentioned in any solution to this kind of issue, is if the block isn't intended to render in a player's inventory then don't place "inventory" after the ModelResourceLocation declaration. You also don't necessarily have to override all the methods for BlockCrops/BlockBush respectively, or implement IGrowable. The base code is smart enough to figure that out. I did however due to wanting more control over how it grows. Quote Link to comment Share on other sites More sharing options...
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