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Posted

Hello everyone!

Started learning Java and coding Mod, and I faced this problem.

So, this is my Pig Ore class (dont ask xD)

package com.shag.orebosses.init;

import java.util.Random;

import com.shag.orebosses.Info;

import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.block.state.IBlockState;
import net.minecraft.client.Minecraft;
import net.minecraft.client.resources.model.ModelResourceLocation;
import net.minecraft.init.Items;
import net.minecraft.item.Item;
import net.minecraftforge.fml.common.registry.GameRegistry;
import net.minecraftforge.fml.common.toposort.TopologicalSort;

public class Pig_Ore extends Block{
public Pig_Ore(Material material) {
	super(material);

}
public static Block pig_ore;

public static void init()
{
	pig_ore = new Block(Material.rock).setUnlocalizedName("pig_ore");
}

public static void register()
{
	GameRegistry.registerBlock(pig_ore, pig_ore.getUnlocalizedName().substring(5));
}
public static void registerRenders(){
	registerRender(pig_ore);
}
public static void registerRender(Block block){
	Item item = Item.getItemFromBlock(block);
	Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(item,0, new ModelResourceLocation(Info.id + ":" + item.getUnlocalizedName().substring(5), "inventory"));
}
    /**
     * Returns the quantity of items to drop on block destruction.
     */
    public int quantityDropped(Random random)
    {
        return 1;
    }

    /**
     * Get the Item that this Block should drop when harvested.
     */
    public Item getItemDropped(IBlockState state, Random rand, int fortune)
    {
        return Items.diamond;
    }
}

 

These lines should set the block's drop:

    public int quantityDropped(Random random)
    {
        return 1;
    }

    /**
     * Get the Item that this Block should drop when harvested.
     */
    public Item getItemDropped(IBlockState state, Random rand, int fortune)
    {
        return Items.diamond;
    }
}

 

But, they dont!

 

This is my main class:

package com.shag.orebosses;

import com.shag.orebosses.init.Pig_Ore;
import com.shag.orebosses.proxy.CommonProxy;

import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.common.Mod.EventHandler;
import net.minecraftforge.fml.common.SidedProxy;
import net.minecraftforge.fml.common.event.FMLInitializationEvent;
import net.minecraftforge.fml.common.event.FMLPostInitializationEvent;
import net.minecraftforge.fml.common.event.FMLPreInitializationEvent;

@Mod (modid = Info.id, name = Info.name, version = Info.version)
public class MainClass {

@SidedProxy
(clientSide = Info.CLIENT_PROXY_CLASS, serverSide = Info.COMMON_PROXY_CLASS)
public static CommonProxy proxy;

@EventHandler
public void preLoad(FMLPreInitializationEvent e)
{
	Pig_Ore.init();
	Pig_Ore.register();
	Pig_Ore.pig_ore.setHardness(5F);
	Pig_Ore.pig_ore.setHarvestLevel("pickaxe", 1);
}
@EventHandler
public void load(FMLInitializationEvent e)
{
	proxy.registerRenders();
}
@EventHandler
public void postLoad(FMLPostInitializationEvent e)
{

}
}

 

Thanks! ~shag

Posted

You are never instantiating your Pig_Ore class, you are just instantiating the plain Block class, which of course does not have any drops.

Ok, I get it.

But how? I cant understand where should I write it xD

Posted

Do you know what instantiate means? If not: Learn Java. If yes: There is you answer.

So, yeh, I know what that is.

But I dont understand how can I use it in this case.

Can u please help me? I would highly appreciate it!

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