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So I've been recently coding. Creating a new 1.8 Minecraft Mod. I've been looking for tutorials and what not on how to create the files and actually have something generate. I've got most of it working. But I'm having a bit of trouble.

 

The parts I'm having trouble with are the

IBlockState checkID = world.setDefaultState(new BlockPos(i, j, k) (IBlockState));

	while (checkID != 0){
		if (distanceToAir > 3){
			return false;
		}

 

		if(b1.isAir(world, x, y, z) || b1.isLeaves(world, x, y, z))

and

			if (checkID != 0){
			return false;
		}

 

Any help is greatly appreciated

 

Here is my code

 

import java.util.Random;

import net.minecraft.block.Block;
import net.minecraft.block.state.IBlockState;
import net.minecraft.init.Blocks;
import net.minecraft.util.BlockPos;
import net.minecraft.world.World;
import net.minecraft.world.chunk.IChunkProvider;

public class VillageComponentSteelCraftHouse {
protected Block[] getValidSpawnBlocks() {
	return new Block[] {
		Blocks.stone,
		Blocks.grass,
		Blocks.dirt,
		Blocks.cobblestone,
		Blocks.sand,
		Blocks.gravel,
	};
}

public boolean LocationIsValidSpawn(World world, int i, int j, int k){
	int distanceToAir = 0;
	IBlockState checkID = world.setDefaultState(new BlockPos(i, j, k) (IBlockState));

	while (checkID != 0){
		if (distanceToAir > 3){
			return false;
		}

		distanceToAir++;
		checkID = world.getBlockState(new BlockPos(i, j + distanceToAir, k));
	}

	j += distanceToAir - 1;

	IBlockState blockID = world.getBlockState(new BlockPos(i, j, k));
	IBlockState blockIDAbove = world.getBlockState(new BlockPos(i, j+1, k));
	IBlockState blockIDBelow = world.getBlockState(new BlockPos(i, j-1, k);

	for (Block x : getValidSpawnBlocks()){
		if (checkID != 0){
			return false;
		}
		if (blockID == blockIDAbove){
			return true;
		}else if (blockID == Blocks.snow && blockIDBelow == x){
			return true;
		}
	}

	return false;
}

public VillageComponentSteelCraftHouse() { }

public void generate(Random random, int chunkX, int chunkZ, World world, IChunkProvider chunkGenerator, IChunkProvider chunkProvider) { }

public void setBlock(World world, int x, int y, int z, Block block, int metadata)
{
	IBlockState b1 = world.getBlockState(new BlockPos(x, y, z));

	if(b1.isAir(world, x, y, z) || b1.isLeaves(world, x, y, z))
	{

	}
}

public boolean generate(World world, Random rand, int i, int j, int k) {
	//check that each corner is one of the valid spawn blocks
	if(!LocationIsValidSpawn(world, i, j, k) || !LocationIsValidSpawn(world, i + 9, j, k) || !LocationIsValidSpawn(world, i + 9, j, k + 9) || !LocationIsValidSpawn(world, i, j, k + 9))
	{
		return false;
	}

	k = k - 10;
	i = i - 10;

	this.setBlock(world, i + 0, j + 0, k + 0, Blocks.stone_slab2, 0);
	this.setBlock(world, i + 0, j + 0, k + 1, Blocks.dirt, 0);
	this.setBlock(world, i + 0, j + 0, k + 2, Blocks.grass, 0);
	this.setBlock(world, i + 0, j + 0, k + 3, Blocks.grass, 0);
	this.setBlock(world, i + 0, j + 0, k + 4, Blocks.grass, 0);
	this.setBlock(world, i + 0, j + 0, k + 5, Blocks.dirt, 0);
	this.setBlock(world, i + 0, j + 0, k + 6, Blocks.grass, 0);
	this.setBlock(world, i + 0, j + 0, k + 7, Blocks.grass, 0);
	this.setBlock(world, i + 0, j + 0, k + 8, Blocks.grass, 0);
	this.setBlock(world, i + 0, j + 0, k + 9, Blocks.grass, 0);
	this.setBlock(world, i + 0, j + 1, k + 1, Blocks.log, 0);
	this.setBlock(world, i + 0, j + 1, k + 2, Blocks.stone_brick_stairs, 0);
	this.setBlock(world, i + 0, j + 1, k + 3, Blocks.stone_brick_stairs, 0);
	this.setBlock(world, i + 0, j + 1, k + 4, Blocks.stone_brick_stairs, 0);
	this.setBlock(world, i + 0, j + 1, k + 5, Blocks.log, 0);
	this.setBlock(world, i + 0, j + 1, k + 6, Blocks.air, 2);
	this.setBlock(world, i + 0, j + 1, k + 8, Blocks.air, 2);
	this.setBlock(world, i + 0, j + 2, k + 1, Blocks.oak_fence, 0);
	this.setBlock(world, i + 0, j + 2, k + 5, Blocks.oak_fence, 0);
	this.setBlock(world, i + 0, j + 2, k + 6, Blocks.air, 10);
	this.setBlock(world, i + 0, j + 2, k + 8, Blocks.air, 10);
	this.setBlock(world, i + 1, j + 0, k + 0, Blocks.dirt, 0);
	this.setBlock(world, i + 1, j + 0, k + 1, Blocks.dirt, 0);
	this.setBlock(world, i + 1, j + 0, k + 2, Blocks.dirt, 0);
	this.setBlock(world, i + 1, j + 0, k + 3, Blocks.dirt, 0);
	this.setBlock(world, i + 1, j + 0, k + 4, Blocks.dirt, 0);
	this.setBlock(world, i + 1, j + 0, k + 5, Blocks.dirt, 0);
	this.setBlock(world, i + 1, j + 0, k + 6, Blocks.dirt, 0);
	this.setBlock(world, i + 1, j + 0, k + 7, Blocks.dirt, 0);
	this.setBlock(world, i + 1, j + 0, k + 8, Blocks.dirt, 0);
	this.setBlock(world, i + 1, j + 0, k + 9, Blocks.dirt, 0);
	this.setBlock(world, i + 1, j + 1, k + 0, Blocks.log, 0);
	this.setBlock(world, i + 1, j + 1, k + 1, Blocks.cobblestone, 0);
	this.setBlock(world, i + 1, j + 1, k + 2, Blocks.cobblestone, 0);
	this.setBlock(world, i + 1, j + 1, k + 3, Blocks.stone_brick_stairs, 3);
	this.setBlock(world, i + 1, j + 1, k + 4, Blocks.cobblestone, 0);
	this.setBlock(world, i + 1, j + 1, k + 5, Blocks.cobblestone, 0);
	this.setBlock(world, i + 1, j + 1, k + 6, Blocks.cobblestone, 0);
	this.setBlock(world, i + 1, j + 1, k + 7, Blocks.cobblestone, 0);
	this.setBlock(world, i + 1, j + 1, k + 8, Blocks.cobblestone, 0);
	this.setBlock(world, i + 1, j + 1, k + 9, Blocks.cobblestone, 0);
	this.setBlock(world, i + 1, j + 2, k + 0, Blocks.oak_fence, 0);
//		this.setBlock(world, i + 1, j + 2, k + 1, -117, 0);
	this.setBlock(world, i + 1, j + 2, k + 6, Blocks.log, 0);
	this.setBlock(world, i + 1, j + 2, k + 7, Blocks.planks, 0);
	this.setBlock(world, i + 1, j + 2, k + 8, Blocks.planks, 0);
	this.setBlock(world, i + 1, j + 2, k + 9, Blocks.log, 0);
//		this.setBlock(world, i + 1, j + 3, k + 1, -117, 0);
	this.setBlock(world, i + 1, j + 3, k + 6, Blocks.log, 0);
	this.setBlock(world, i + 1, j + 3, k + 7, Blocks.planks, 0);
	this.setBlock(world, i + 1, j + 3, k + 8, Blocks.planks, 0);
	this.setBlock(world, i + 1, j + 3, k + 9, Blocks.log, 0);
//		this.setBlock(world, i + 1, j + 4, k + 1, -117, 0);
	this.setBlock(world, i + 1, j + 4, k + 6, Blocks.log, 0);
	this.setBlock(world, i + 1, j + 4, k + 7, Blocks.planks, 0);
	this.setBlock(world, i + 1, j + 4, k + 8, Blocks.planks, 0);
	this.setBlock(world, i + 1, j + 4, k + 9, Blocks.log, 0);
	this.setBlock(world, i + 1, j + 5, k + 1, Blocks.cobblestone, 0);
	this.setBlock(world, i + 1, j + 5, k + 2, Blocks.cobblestone, 0);
	this.setBlock(world, i + 1, j + 5, k + 3, Blocks.cobblestone, 0);
	this.setBlock(world, i + 1, j + 5, k + 4, Blocks.cobblestone, 0);
	this.setBlock(world, i + 1, j + 5, k + 5, Blocks.cobblestone, 0);
	this.setBlock(world, i + 1, j + 5, k + 6, Blocks.log, 0);
	this.setBlock(world, i + 1, j + 5, k + 7, Blocks.cobblestone, 0);
	this.setBlock(world, i + 1, j + 5, k + 8, Blocks.cobblestone, 0);
	this.setBlock(world, i + 1, j + 5, k + 9, Blocks.log, 0);
	this.setBlock(world, i + 1, j + 6, k + 1, Blocks.stone_slab, 0);
	this.setBlock(world, i + 1, j + 6, k + 2, Blocks.stone_slab, 0);
	this.setBlock(world, i + 1, j + 6, k + 3, Blocks.stone_slab, 0);
	this.setBlock(world, i + 1, j + 6, k + 4, Blocks.stone_slab, 0);
	this.setBlock(world, i + 1, j + 6, k + 5, Blocks.stone_slab, 0);
	this.setBlock(world, i + 1, j + 6, k + 6, Blocks.stone_slab, 0);
	this.setBlock(world, i + 1, j + 6, k + 7, Blocks.stone_slab, 0);
	this.setBlock(world, i + 1, j + 6, k + 8, Blocks.stone_slab, 0);
	this.setBlock(world, i + 1, j + 6, k + 9, Blocks.stone_slab, 0);
	this.setBlock(world, i + 2, j + 0, k + 0, Blocks.grass, 0);
	this.setBlock(world, i + 2, j + 0, k + 1, Blocks.dirt, 0);
	this.setBlock(world, i + 2, j + 0, k + 2, Blocks.dirt, 0);
	this.setBlock(world, i + 2, j + 0, k + 3, Blocks.dirt, 0);
	this.setBlock(world, i + 2, j + 0, k + 4, Blocks.dirt, 0);
	this.setBlock(world, i + 2, j + 0, k + 5, Blocks.dirt, 0);
	this.setBlock(world, i + 2, j + 0, k + 6, Blocks.dirt, 0);
	this.setBlock(world, i + 2, j + 0, k + 7, Blocks.dirt, 0);
	this.setBlock(world, i + 2, j + 0, k + 8, Blocks.dirt, 0);
	this.setBlock(world, i + 2, j + 0, k + 9, Blocks.dirt, 0);
	this.setBlock(world, i + 2, j + 1, k + 0, Blocks.stone_brick_stairs, 2);
	this.setBlock(world, i + 2, j + 1, k + 1, Blocks.stone_brick_stairs, 3);
	this.setBlock(world, i + 2, j + 1, k + 2, Blocks.cobblestone, 0);
	this.setBlock(world, i + 2, j + 1, k + 3, Blocks.cobblestone, 0);
	this.setBlock(world, i + 2, j + 1, k + 4, Blocks.stone_slab, 3);
	this.setBlock(world, i + 2, j + 1, k + 5, Blocks.cobblestone, 0);
	this.setBlock(world, i + 2, j + 1, k + 6, Blocks.cobblestone, 0);
	this.setBlock(world, i + 2, j + 1, k + 7, Blocks.cobblestone, 0);
	this.setBlock(world, i + 2, j + 1, k + 8, Blocks.cobblestone, 0);
	this.setBlock(world, i + 2, j + 1, k + 9, Blocks.cobblestone, 0);
	this.setBlock(world, i + 2, j + 2, k + 3, Blocks.stone_slab2, 0);
	this.setBlock(world, i + 2, j + 2, k + 6, Blocks.planks, 0);
	this.setBlock(world, i + 2, j + 2, k + 7, Blocks.stone_slab2, 0);
	this.setBlock(world, i + 2, j + 2, k + 8, Blocks.stone_slab2, 0);
	this.setBlock(world, i + 2, j + 2, k + 9, Blocks.planks, 0);
	this.setBlock(world, i + 2, j + 3, k + 6, Blocks.planks, 0);
//		this.setBlock(world, i + 2, j + 3, k + 7, -116, 0);
//		this.setBlock(world, i + 2, j + 3, k + 8, -116, 0);
	this.setBlock(world, i + 2, j + 3, k + 9, Blocks.planks, 0);
	this.setBlock(world, i + 2, j + 4, k + 6, Blocks.planks, 0);
	this.setBlock(world, i + 2, j + 4, k + 9, Blocks.planks, 0);
	this.setBlock(world, i + 2, j + 5, k + 1, Blocks.cobblestone, 0);
	this.setBlock(world, i + 2, j + 5, k + 2, Blocks.cobblestone, 0);
	this.setBlock(world, i + 2, j + 5, k + 3, Blocks.cobblestone, 0);
	this.setBlock(world, i + 2, j + 5, k + 4, Blocks.cobblestone, 0);
	this.setBlock(world, i + 2, j + 5, k + 5, Blocks.cobblestone, 0);
	this.setBlock(world, i + 2, j + 5, k + 6, Blocks.cobblestone, 0);
	this.setBlock(world, i + 2, j + 5, k + 7, Blocks.cobblestone, 0);
	this.setBlock(world, i + 2, j + 5, k + 8, Blocks.cobblestone, 0);
	this.setBlock(world, i + 2, j + 5, k + 9, Blocks.cobblestone, 0);
	this.setBlock(world, i + 2, j + 6, k + 1, Blocks.stone_slab, 0);
	this.setBlock(world, i + 2, j + 6, k + 9, Blocks.stone_slab, 0);
	this.setBlock(world, i + 3, j + 0, k + 0, Blocks.grass, 0);
	this.setBlock(world, i + 3, j + 0, k + 1, Blocks.dirt, 0);
	this.setBlock(world, i + 3, j + 0, k + 2, Blocks.dirt, 0);
	this.setBlock(world, i + 3, j + 0, k + 3, Blocks.dirt, 0);
	this.setBlock(world, i + 3, j + 0, k + 4, Blocks.dirt, 0);
	this.setBlock(world, i + 3, j + 0, k + 5, Blocks.dirt, 0);
	this.setBlock(world, i + 3, j + 0, k + 6, Blocks.dirt, 0);
	this.setBlock(world, i + 3, j + 0, k + 7, Blocks.dirt, 0);
	this.setBlock(world, i + 3, j + 0, k + 8, Blocks.dirt, 0);
	this.setBlock(world, i + 3, j + 0, k + 9, Blocks.dirt, 0);
	this.setBlock(world, i + 3, j + 1, k + 0, Blocks.stone_brick_stairs, 2);
	this.setBlock(world, i + 3, j + 1, k + 1, Blocks.stone_brick_stairs, 3);
	this.setBlock(world, i + 3, j + 1, k + 2, Blocks.stone_brick_stairs, 0);
	this.setBlock(world, i + 3, j + 1, k + 3, Blocks.cobblestone, 0);
	this.setBlock(world, i + 3, j + 1, k + 4, Blocks.cobblestone, 0);
	this.setBlock(world, i + 3, j + 1, k + 5, Blocks.cobblestone, 0);
	this.setBlock(world, i + 3, j + 1, k + 6, Blocks.cobblestone, 0);
	this.setBlock(world, i + 3, j + 1, k + 7, Blocks.cobblestone, 0);
	this.setBlock(world, i + 3, j + 1, k + 8, Blocks.cobblestone, 0);
	this.setBlock(world, i + 3, j + 1, k + 9, Blocks.cobblestone, 0);
	this.setBlock(world, i + 3, j + 2, k + 3, Blocks.stone_slab2, 0);
	this.setBlock(world, i + 3, j + 2, k + 9, Blocks.planks, 0);
	this.setBlock(world, i + 3, j + 3, k + 9, Blocks.glass_pane, 0);
	this.setBlock(world, i + 3, j + 4, k + 6, Blocks.planks, 0);
	this.setBlock(world, i + 3, j + 4, k + 9, Blocks.planks, 0);
	this.setBlock(world, i + 3, j + 5, k + 1, Blocks.cobblestone, 0);
	this.setBlock(world, i + 3, j + 5, k + 2, Blocks.cobblestone, 0);
	this.setBlock(world, i + 3, j + 5, k + 3, Blocks.cobblestone, 0);
	this.setBlock(world, i + 3, j + 5, k + 4, Blocks.cobblestone, 0);
	this.setBlock(world, i + 3, j + 5, k + 5, Blocks.cobblestone, 0);
	this.setBlock(world, i + 3, j + 5, k + 6, Blocks.cobblestone, 0);
	this.setBlock(world, i + 3, j + 5, k + 7, Blocks.cobblestone, 0);
	this.setBlock(world, i + 3, j + 5, k + 8, Blocks.cobblestone, 0);
	this.setBlock(world, i + 3, j + 5, k + 9, Blocks.cobblestone, 0);
	this.setBlock(world, i + 3, j + 6, k + 1, Blocks.stone_slab, 0);
	this.setBlock(world, i + 3, j + 6, k + 9, Blocks.stone_slab, 0);
	this.setBlock(world, i + 4, j + 0, k + 0, Blocks.grass, 0);
	this.setBlock(world, i + 4, j + 0, k + 1, Blocks.dirt, 0);
	this.setBlock(world, i + 4, j + 0, k + 2, Blocks.dirt, 0);
	this.setBlock(world, i + 4, j + 0, k + 3, Blocks.dirt, 0);
	this.setBlock(world, i + 4, j + 0, k + 4, Blocks.dirt, 0);
	this.setBlock(world, i + 4, j + 0, k + 5, Blocks.dirt, 0);
	this.setBlock(world, i + 4, j + 0, k + 6, Blocks.dirt, 0);
	this.setBlock(world, i + 4, j + 0, k + 7, Blocks.dirt, 0);
	this.setBlock(world, i + 4, j + 0, k + 8, Blocks.dirt, 0);
	this.setBlock(world, i + 4, j + 0, k + 9, Blocks.dirt, 0);
	this.setBlock(world, i + 4, j + 1, k + 0, Blocks.stone_brick_stairs, 2);
	this.setBlock(world, i + 4, j + 1, k + 1, Blocks.cobblestone, 0);
	this.setBlock(world, i + 4, j + 1, k + 2, Blocks.cobblestone, 0);
	this.setBlock(world, i + 4, j + 1, k + 3, Blocks.stone_brick_stairs, 2);
	this.setBlock(world, i + 4, j + 1, k + 4, Blocks.stone_slab, 3);
	this.setBlock(world, i + 4, j + 1, k + 5, Blocks.cobblestone, 0);
	this.setBlock(world, i + 4, j + 1, k + 6, Blocks.cobblestone, 0);
	this.setBlock(world, i + 4, j + 1, k + 7, Blocks.stone_brick_stairs, 1);
	this.setBlock(world, i + 4, j + 1, k + 8, Blocks.stone_slab, 3);
	this.setBlock(world, i + 4, j + 1, k + 9, Blocks.cobblestone, 0);
	this.setBlock(world, i + 4, j + 2, k + 6, Blocks.planks, 0);
	this.setBlock(world, i + 4, j + 2, k + 9, Blocks.planks, 0);
	this.setBlock(world, i + 4, j + 3, k + 6, Blocks.planks, 0);
	this.setBlock(world, i + 4, j + 3, k + 9, Blocks.glass_pane, 0);
	this.setBlock(world, i + 4, j + 4, k + 6, Blocks.planks, 0);
	this.setBlock(world, i + 4, j + 4, k + 9, Blocks.planks, 0);
	this.setBlock(world, i + 4, j + 5, k + 1, Blocks.cobblestone, 0);
	this.setBlock(world, i + 4, j + 5, k + 2, Blocks.cobblestone, 0);
	this.setBlock(world, i + 4, j + 5, k + 3, Blocks.cobblestone, 0);
	this.setBlock(world, i + 4, j + 5, k + 4, Blocks.cobblestone, 0);
	this.setBlock(world, i + 4, j + 5, k + 5, Blocks.cobblestone, 0);
	this.setBlock(world, i + 4, j + 5, k + 6, Blocks.cobblestone, 0);
	this.setBlock(world, i + 4, j + 5, k + 7, Blocks.cobblestone, 0);
	this.setBlock(world, i + 4, j + 5, k + 8, Blocks.cobblestone, 0);
	this.setBlock(world, i + 4, j + 5, k + 9, Blocks.cobblestone, 0);
	this.setBlock(world, i + 4, j + 6, k + 1, Blocks.stone_slab, 0);
	this.setBlock(world, i + 4, j + 6, k + 9, Blocks.stone_slab, 0);
	this.setBlock(world, i + 5, j + 0, k + 0, Blocks.dirt, 0);
	this.setBlock(world, i + 5, j + 0, k + 1, Blocks.dirt, 0);
	this.setBlock(world, i + 5, j + 0, k + 2, Blocks.dirt, 0);
	this.setBlock(world, i + 5, j + 0, k + 3, Blocks.dirt, 0);
	this.setBlock(world, i + 5, j + 0, k + 4, Blocks.dirt, 0);
	this.setBlock(world, i + 5, j + 0, k + 5, Blocks.dirt, 0);
	this.setBlock(world, i + 5, j + 0, k + 6, Blocks.dirt, 0);
	this.setBlock(world, i + 5, j + 0, k + 7, Blocks.dirt, 0);
	this.setBlock(world, i + 5, j + 0, k + 8, Blocks.dirt, 0);
	this.setBlock(world, i + 5, j + 0, k + 9, Blocks.dirt, 0);
	this.setBlock(world, i + 5, j + 1, k + 0, Blocks.log, 0);
	this.setBlock(world, i + 5, j + 1, k + 1, Blocks.cobblestone, 0);
	this.setBlock(world, i + 5, j + 1, k + 2, Blocks.cobblestone, 0);
	this.setBlock(world, i + 5, j + 1, k + 3, Blocks.cobblestone, 0);
	this.setBlock(world, i + 5, j + 1, k + 4, Blocks.cobblestone, 0);
	this.setBlock(world, i + 5, j + 1, k + 5, Blocks.cobblestone, 0);
	this.setBlock(world, i + 5, j + 1, k + 6, Blocks.cobblestone, 0);
	this.setBlock(world, i + 5, j + 1, k + 7, Blocks.cobblestone, 0);
	this.setBlock(world, i + 5, j + 1, k + 8, Blocks.cobblestone, 0);
	this.setBlock(world, i + 5, j + 1, k + 9, Blocks.cobblestone, 0);
	this.setBlock(world, i + 5, j + 2, k + 0, Blocks.oak_fence, 0);
	this.setBlock(world, i + 5, j + 2, k + 1, Blocks.log, 0);
	this.setBlock(world, i + 5, j + 2, k + 2, Blocks.planks, 0);
	this.setBlock(world, i + 5, j + 2, k + 3, Blocks.planks, 0);
	this.setBlock(world, i + 5, j + 2, k + 4, Blocks.planks, 0);
	this.setBlock(world, i + 5, j + 2, k + 5, Blocks.planks, 0);
	this.setBlock(world, i + 5, j + 2, k + 6, Blocks.log, 0);
	this.setBlock(world, i + 5, j + 2, k + 9, Blocks.planks, 0);
	this.setBlock(world, i + 5, j + 3, k + 1, Blocks.log, 0);
	this.setBlock(world, i + 5, j + 3, k + 2, Blocks.planks, 0);
	this.setBlock(world, i + 5, j + 3, k + 3, Blocks.glass_pane, 0);
	this.setBlock(world, i + 5, j + 3, k + 4, Blocks.glass_pane, 0);
	this.setBlock(world, i + 5, j + 3, k + 5, Blocks.planks, 0);
	this.setBlock(world, i + 5, j + 3, k + 6, Blocks.log, 0);
	this.setBlock(world, i + 5, j + 3, k + 9, Blocks.planks, 0);
	this.setBlock(world, i + 5, j + 4, k + 1, Blocks.log, 0);
	this.setBlock(world, i + 5, j + 4, k + 2, Blocks.planks, 0);
	this.setBlock(world, i + 5, j + 4, k + 3, Blocks.planks, 0);
	this.setBlock(world, i + 5, j + 4, k + 4, Blocks.planks, 0);
	this.setBlock(world, i + 5, j + 4, k + 5, Blocks.planks, 0);
	this.setBlock(world, i + 5, j + 4, k + 6, Blocks.log, 0);
	this.setBlock(world, i + 5, j + 4, k + 9, Blocks.planks, 0);
	this.setBlock(world, i + 5, j + 5, k + 1, Blocks.log, 0);
	this.setBlock(world, i + 5, j + 5, k + 2, Blocks.cobblestone, 0);
	this.setBlock(world, i + 5, j + 5, k + 3, Blocks.cobblestone, 0);
	this.setBlock(world, i + 5, j + 5, k + 4, Blocks.cobblestone, 0);
	this.setBlock(world, i + 5, j + 5, k + 5, Blocks.cobblestone, 0);
	this.setBlock(world, i + 5, j + 5, k + 6, Blocks.cobblestone, 0);
	this.setBlock(world, i + 5, j + 5, k + 7, Blocks.cobblestone, 0);
	this.setBlock(world, i + 5, j + 5, k + 8, Blocks.cobblestone, 0);
	this.setBlock(world, i + 5, j + 5, k + 9, Blocks.cobblestone, 0);
	this.setBlock(world, i + 5, j + 6, k + 1, Blocks.stone_slab, 0);
	this.setBlock(world, i + 5, j + 6, k + 9, Blocks.stone_slab, 0);
	this.setBlock(world, i + 6, j + 0, k + 0, Blocks.stone_slab2, 0);
	this.setBlock(world, i + 6, j + 0, k + 1, Blocks.dirt, 0);
	this.setBlock(world, i + 6, j + 0, k + 2, Blocks.dirt, 0);
	this.setBlock(world, i + 6, j + 0, k + 3, Blocks.dirt, 0);
	this.setBlock(world, i + 6, j + 0, k + 4, Blocks.dirt, 0);
	this.setBlock(world, i + 6, j + 0, k + 5, Blocks.dirt, 0);
	this.setBlock(world, i + 6, j + 0, k + 6, Blocks.dirt, 0);
	this.setBlock(world, i + 6, j + 0, k + 7, Blocks.dirt, 0);
	this.setBlock(world, i + 6, j + 0, k + 8, Blocks.dirt, 0);
	this.setBlock(world, i + 6, j + 0, k + 9, Blocks.dirt, 0);
	this.setBlock(world, i + 6, j + 1, k + 1, Blocks.cobblestone, 0);
	this.setBlock(world, i + 6, j + 1, k + 2, Blocks.cobblestone, 0);
	this.setBlock(world, i + 6, j + 1, k + 3, Blocks.stone_slab, 3);
	this.setBlock(world, i + 6, j + 1, k + 4, Blocks.stone_brick_stairs, 1);
	this.setBlock(world, i + 6, j + 1, k + 5, Blocks.cobblestone, 0);
	this.setBlock(world, i + 6, j + 1, k + 6, Blocks.stone_slab, 3);
	this.setBlock(world, i + 6, j + 1, k + 7, Blocks.stone_brick_stairs, 0);
	this.setBlock(world, i + 6, j + 1, k + 8, Blocks.cobblestone, 0);
	this.setBlock(world, i + 6, j + 1, k + 9, Blocks.cobblestone, 0);
	this.setBlock(world, i + 6, j + 2, k + 1, Blocks.planks, 0);
	this.setBlock(world, i + 6, j + 2, k + 2, Blocks.chest, 3);
	this.setBlock(world, i + 6, j + 2, k + 9, Blocks.planks, 0);
	this.setBlock(world, i + 6, j + 3, k + 1, Blocks.planks, 0);
	this.setBlock(world, i + 6, j + 3, k + 9, Blocks.glass_pane, 0);
	this.setBlock(world, i + 6, j + 4, k + 1, Blocks.planks, 0);
	this.setBlock(world, i + 6, j + 4, k + 2, Blocks.furnace, 3);
	this.setBlock(world, i + 6, j + 4, k + 9, Blocks.planks, 0);
	this.setBlock(world, i + 6, j + 5, k + 1, Blocks.cobblestone, 0);
	this.setBlock(world, i + 6, j + 5, k + 2, Blocks.cobblestone, 0);
	this.setBlock(world, i + 6, j + 5, k + 3, Blocks.cobblestone, 0);
	this.setBlock(world, i + 6, j + 5, k + 4, Blocks.cobblestone, 0);
	this.setBlock(world, i + 6, j + 5, k + 5, Blocks.cobblestone, 0);
	this.setBlock(world, i + 6, j + 5, k + 6, Blocks.cobblestone, 0);
	this.setBlock(world, i + 6, j + 5, k + 7, Blocks.cobblestone, 0);
	this.setBlock(world, i + 6, j + 5, k + 8, Blocks.cobblestone, 0);
	this.setBlock(world, i + 6, j + 5, k + 9, Blocks.cobblestone, 0);
	this.setBlock(world, i + 6, j + 6, k + 1, Blocks.stone_slab, 0);
	this.setBlock(world, i + 6, j + 6, k + 9, Blocks.stone_slab, 0);
	this.setBlock(world, i + 7, j + 0, k + 0, Blocks.stone_slab2, 0);
	this.setBlock(world, i + 7, j + 0, k + 1, Blocks.dirt, 0);
	this.setBlock(world, i + 7, j + 0, k + 2, Blocks.dirt, 0);
	this.setBlock(world, i + 7, j + 0, k + 3, Blocks.dirt, 0);
	this.setBlock(world, i + 7, j + 0, k + 4, Blocks.dirt, 0);
	this.setBlock(world, i + 7, j + 0, k + 5, Blocks.dirt, 0);
	this.setBlock(world, i + 7, j + 0, k + 6, Blocks.dirt, 0);
	this.setBlock(world, i + 7, j + 0, k + 7, Blocks.dirt, 0);
	this.setBlock(world, i + 7, j + 0, k + 8, Blocks.dirt, 0);
	this.setBlock(world, i + 7, j + 0, k + 9, Blocks.dirt, 0);
	this.setBlock(world, i + 7, j + 1, k + 1, Blocks.cobblestone, 0);
	this.setBlock(world, i + 7, j + 1, k + 2, Blocks.cobblestone, 0);
	this.setBlock(world, i + 7, j + 1, k + 3, Blocks.cobblestone, 0);
	this.setBlock(world, i + 7, j + 1, k + 4, Blocks.cobblestone, 0);
	this.setBlock(world, i + 7, j + 1, k + 5, Blocks.stone_slab, 3);
	this.setBlock(world, i + 7, j + 1, k + 6, Blocks.stone_brick_stairs, 2);
	this.setBlock(world, i + 7, j + 1, k + 7, Blocks.cobblestone, 0);
	this.setBlock(world, i + 7, j + 1, k + 8, Blocks.cobblestone, 0);
	this.setBlock(world, i + 7, j + 1, k + 9, Blocks.cobblestone, 0);
	this.setBlock(world, i + 7, j + 2, k + 1, Blocks.planks, 0);
	this.setBlock(world, i + 7, j + 2, k + 2, Blocks.crafting_table, 0);
	this.setBlock(world, i + 7, j + 2, k + 8, Blocks.oak_stairs, 2);
	this.setBlock(world, i + 7, j + 2, k + 9, Blocks.planks, 0);
	this.setBlock(world, i + 7, j + 3, k + 1, Blocks.planks, 0);
	this.setBlock(world, i + 7, j + 3, k + 9, Blocks.glass_pane, 0);
	this.setBlock(world, i + 7, j + 4, k + 1, Blocks.planks, 0);
	this.setBlock(world, i + 7, j + 4, k + 2, Blocks.furnace, 3);
	this.setBlock(world, i + 7, j + 4, k + 9, Blocks.planks, 0);
	this.setBlock(world, i + 7, j + 5, k + 1, Blocks.cobblestone, 0);
	this.setBlock(world, i + 7, j + 5, k + 2, Blocks.cobblestone, 0);
	this.setBlock(world, i + 7, j + 5, k + 3, Blocks.cobblestone, 0);
	this.setBlock(world, i + 7, j + 5, k + 4, Blocks.cobblestone, 0);
	this.setBlock(world, i + 7, j + 5, k + 5, Blocks.cobblestone, 0);
	this.setBlock(world, i + 7, j + 5, k + 6, Blocks.cobblestone, 0);
	this.setBlock(world, i + 7, j + 5, k + 7, Blocks.cobblestone, 0);
	this.setBlock(world, i + 7, j + 5, k + 8, Blocks.cobblestone, 0);
	this.setBlock(world, i + 7, j + 5, k + 9, Blocks.cobblestone, 0);
	this.setBlock(world, i + 7, j + 6, k + 1, Blocks.stone_slab, 0);
	this.setBlock(world, i + 7, j + 6, k + 9, Blocks.stone_slab, 0);
	this.setBlock(world, i + 8, j + 0, k + 0, Blocks.stone_slab2, 0);
	this.setBlock(world, i + 8, j + 0, k + 1, Blocks.dirt, 0);
	this.setBlock(world, i + 8, j + 0, k + 2, Blocks.dirt, 0);
	this.setBlock(world, i + 8, j + 0, k + 3, Blocks.dirt, 0);
	this.setBlock(world, i + 8, j + 0, k + 4, Blocks.dirt, 0);
	this.setBlock(world, i + 8, j + 0, k + 5, Blocks.dirt, 0);
	this.setBlock(world, i + 8, j + 0, k + 6, Blocks.dirt, 0);
	this.setBlock(world, i + 8, j + 0, k + 7, Blocks.dirt, 0);
	this.setBlock(world, i + 8, j + 0, k + 8, Blocks.dirt, 0);
	this.setBlock(world, i + 8, j + 0, k + 9, Blocks.dirt, 0);
	this.setBlock(world, i + 8, j + 1, k + 1, Blocks.cobblestone, 0);
	this.setBlock(world, i + 8, j + 1, k + 2, Blocks.cobblestone, 0);
	this.setBlock(world, i + 8, j + 1, k + 3, Blocks.stone_brick_stairs, 3);
	this.setBlock(world, i + 8, j + 1, k + 4, Blocks.cobblestone, 0);
	this.setBlock(world, i + 8, j + 1, k + 5, Blocks.cobblestone, 0);
	this.setBlock(world, i + 8, j + 1, k + 6, Blocks.cobblestone, 0);
	this.setBlock(world, i + 8, j + 1, k + 7, Blocks.cobblestone, 0);
	this.setBlock(world, i + 8, j + 1, k + 8, Blocks.cobblestone, 0);
	this.setBlock(world, i + 8, j + 1, k + 9, Blocks.cobblestone, 0);
	this.setBlock(world, i + 8, j + 2, k + 1, Blocks.planks, 0);
	this.setBlock(world, i + 8, j + 2, k + 2, Blocks.chest, 3);
	this.setBlock(world, i + 8, j + 2, k + 7, Blocks.oak_stairs, 0);
	this.setBlock(world, i + 8, j + 2, k + 8, Blocks.oak_stairs, 0);
	this.setBlock(world, i + 8, j + 2, k + 9, Blocks.planks, 0);
	this.setBlock(world, i + 8, j + 3, k + 1, Blocks.planks, 0);
	this.setBlock(world, i + 8, j + 3, k + 9, Blocks.planks, 0);
	this.setBlock(world, i + 8, j + 4, k + 1, Blocks.planks, 0);
	this.setBlock(world, i + 8, j + 4, k + 2, Blocks.furnace, 3);
	this.setBlock(world, i + 8, j + 4, k + 9, Blocks.planks, 0);
	this.setBlock(world, i + 8, j + 5, k + 1, Blocks.cobblestone, 0);
	this.setBlock(world, i + 8, j + 5, k + 2, Blocks.cobblestone, 0);
	this.setBlock(world, i + 8, j + 5, k + 3, Blocks.cobblestone, 0);
	this.setBlock(world, i + 8, j + 5, k + 4, Blocks.cobblestone, 0);
	this.setBlock(world, i + 8, j + 5, k + 5, Blocks.cobblestone, 0);
	this.setBlock(world, i + 8, j + 5, k + 6, Blocks.cobblestone, 0);
	this.setBlock(world, i + 8, j + 5, k + 7, Blocks.cobblestone, 0);
	this.setBlock(world, i + 8, j + 5, k + 8, Blocks.cobblestone, 0);
	this.setBlock(world, i + 8, j + 5, k + 9, Blocks.cobblestone, 0);
	this.setBlock(world, i + 8, j + 6, k + 1, Blocks.stone_slab, 0);
	this.setBlock(world, i + 8, j + 6, k + 9, Blocks.stone_slab, 0);
	this.setBlock(world, i + 9, j + 0, k + 0, Blocks.stone_slab2, 0);
	this.setBlock(world, i + 9, j + 0, k + 1, Blocks.dirt, 0);
	this.setBlock(world, i + 9, j + 0, k + 2, Blocks.dirt, 0);
	this.setBlock(world, i + 9, j + 0, k + 3, Blocks.dirt, 0);
	this.setBlock(world, i + 9, j + 0, k + 4, Blocks.dirt, 0);
	this.setBlock(world, i + 9, j + 0, k + 5, Blocks.dirt, 0);
	this.setBlock(world, i + 9, j + 0, k + 6, Blocks.dirt, 0);
	this.setBlock(world, i + 9, j + 0, k + 7, Blocks.dirt, 0);
	this.setBlock(world, i + 9, j + 0, k + 8, Blocks.dirt, 0);
	this.setBlock(world, i + 9, j + 0, k + 9, Blocks.dirt, 0);
	this.setBlock(world, i + 9, j + 1, k + 1, Blocks.cobblestone, 0);
	this.setBlock(world, i + 9, j + 1, k + 2, Blocks.cobblestone, 0);
	this.setBlock(world, i + 9, j + 1, k + 3, Blocks.cobblestone, 0);
	this.setBlock(world, i + 9, j + 1, k + 4, Blocks.cobblestone, 0);
	this.setBlock(world, i + 9, j + 1, k + 5, Blocks.cobblestone, 0);
	this.setBlock(world, i + 9, j + 1, k + 6, Blocks.cobblestone, 0);
	this.setBlock(world, i + 9, j + 1, k + 7, Blocks.cobblestone, 0);
	this.setBlock(world, i + 9, j + 1, k + 8, Blocks.cobblestone, 0);
	this.setBlock(world, i + 9, j + 1, k + 9, Blocks.cobblestone, 0);
	this.setBlock(world, i + 9, j + 2, k + 1, Blocks.log, 0);
	this.setBlock(world, i + 9, j + 2, k + 2, Blocks.planks, 0);
	this.setBlock(world, i + 9, j + 2, k + 3, Blocks.planks, 0);
	this.setBlock(world, i + 9, j + 2, k + 4, Blocks.planks, 0);
	this.setBlock(world, i + 9, j + 2, k + 5, Blocks.planks, 0);
	this.setBlock(world, i + 9, j + 2, k + 6, Blocks.planks, 0);
	this.setBlock(world, i + 9, j + 2, k + 7, Blocks.planks, 0);
	this.setBlock(world, i + 9, j + 2, k + 8, Blocks.planks, 0);
	this.setBlock(world, i + 9, j + 2, k + 9, Blocks.log, 0);
	this.setBlock(world, i + 9, j + 3, k + 1, Blocks.log, 0);
	this.setBlock(world, i + 9, j + 3, k + 2, Blocks.planks, 0);
	this.setBlock(world, i + 9, j + 3, k + 3, Blocks.glass_pane, 0);
	this.setBlock(world, i + 9, j + 3, k + 4, Blocks.planks, 0);
	this.setBlock(world, i + 9, j + 3, k + 5, Blocks.glass_pane, 0);
	this.setBlock(world, i + 9, j + 3, k + 6, Blocks.planks, 0);
	this.setBlock(world, i + 9, j + 3, k + 7, Blocks.glass_pane, 0);
	this.setBlock(world, i + 9, j + 3, k + 8, Blocks.planks, 0);
	this.setBlock(world, i + 9, j + 3, k + 9, Blocks.log, 0);
	this.setBlock(world, i + 9, j + 4, k + 1, Blocks.log, 0);
	this.setBlock(world, i + 9, j + 4, k + 2, Blocks.planks, 0);
	this.setBlock(world, i + 9, j + 4, k + 3, Blocks.planks, 0);
	this.setBlock(world, i + 9, j + 4, k + 4, Blocks.planks, 0);
	this.setBlock(world, i + 9, j + 4, k + 5, Blocks.planks, 0);
	this.setBlock(world, i + 9, j + 4, k + 6, Blocks.planks, 0);
	this.setBlock(world, i + 9, j + 4, k + 7, Blocks.planks, 0);
	this.setBlock(world, i + 9, j + 4, k + 8, Blocks.planks, 0);
	this.setBlock(world, i + 9, j + 4, k + 9, Blocks.log, 0);
	this.setBlock(world, i + 9, j + 5, k + 1, Blocks.log, 0);
	this.setBlock(world, i + 9, j + 5, k + 2, Blocks.cobblestone, 0);
	this.setBlock(world, i + 9, j + 5, k + 3, Blocks.cobblestone, 0);
	this.setBlock(world, i + 9, j + 5, k + 4, Blocks.cobblestone, 0);
	this.setBlock(world, i + 9, j + 5, k + 5, Blocks.cobblestone, 0);
	this.setBlock(world, i + 9, j + 5, k + 6, Blocks.cobblestone, 0);
	this.setBlock(world, i + 9, j + 5, k + 7, Blocks.cobblestone, 0);
	this.setBlock(world, i + 9, j + 5, k + 8, Blocks.cobblestone, 0);
	this.setBlock(world, i + 9, j + 5, k + 9, Blocks.log, 0);
	this.setBlock(world, i + 9, j + 6, k + 1, Blocks.stone_slab, 0);
	this.setBlock(world, i + 9, j + 6, k + 2, Blocks.stone_slab, 0);
	this.setBlock(world, i + 9, j + 6, k + 3, Blocks.stone_slab, 0);
	this.setBlock(world, i + 9, j + 6, k + 4, Blocks.stone_slab, 0);
	this.setBlock(world, i + 9, j + 6, k + 5, Blocks.stone_slab, 0);
	this.setBlock(world, i + 9, j + 6, k + 6, Blocks.stone_slab, 0);
	this.setBlock(world, i + 9, j + 6, k + 7, Blocks.stone_slab, 0);
	this.setBlock(world, i + 9, j + 6, k + 8, Blocks.stone_slab, 0);
	this.setBlock(world, i + 9, j + 6, k + 9, Blocks.stone_slab, 0);

	return true;
}

}

 

Posted

An

IBlockState

will never be equal to an

int

. Use

IBlockState#getBlock

to get the

Block

represented by an

IBlockState

.

 

There's no method called

World#setDefaultState

.

World#setBlockState

is the method you want.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Posted

An

IBlockState

will never be equal to an

int

. Use

IBlockState#getBlock

to get the

Block

represented by an

IBlockState

.

 

There's no method called

World#setDefaultState

.

World#setBlockState

is the method you want.

 

So would it be :

Block checkID = world.setBlockState(new BlockPos(i, j, k), IBlockState.getBlock, checkID);

 

I simply cant figure it out.

Posted

Note:

 

I've found a 1.8 tutorial on creating a structure. But it doesn't help much. My structure isn't loading within the world. How does one register and initialize it within the main class?

Posted

An

IBlockState

will never be equal to an

int

. Use

IBlockState#getBlock

to get the

Block

represented by an

IBlockState

.

 

There's no method called

World#setDefaultState

.

World#setBlockState

is the method you want.

 

So would it be :

Block checkID = world.setBlockState(new BlockPos(i, j, k), IBlockState.getBlock, checkID);

 

I simply cant figure it out.

 

IBlockState#getBlock

means that

getBlock

is an instance method of

IBlockState

. Call it on an instance of

IBlockState

to get its

Block

.

 

Use

World#getBlockState

to get the

IBlockState

at the specified position.

 

You can think of an

IBlockState

as a combination of a

Block

and its metadata value.

 

Use

GameRegistry.registerWorldGenerator

to register an

IWorldGenerator

.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Posted

An

IBlockState

will never be equal to an

int

. Use

IBlockState#getBlock

to get the

Block

represented by an

IBlockState

.

 

There's no method called

World#setDefaultState

.

World#setBlockState

is the method you want.

 

So would it be :

Block checkID = world.setBlockState(new BlockPos(i, j, k), IBlockState.getBlock, checkID);

 

I simply cant figure it out.

 

IBlockState#getBlock

means that

getBlock

is an instance method of

IBlockState

. Call it on an instance of

IBlockState

to get its

Block

.

 

Use

World#getBlockState

to get the

IBlockState

at the specified position.

 

You can think of an

IBlockState

as a combination of a

Block

and its metadata value.

 

Use

GameRegistry.registerWorldGenerator

to register an

IWorldGenerator

.

 

GameRegistry.registerWorldGenerator

would be put in the main class? Or the village class?

Posted

Registrations usually belong in one's main class (probably in init). Sometimes, for something client-only, a registration might belong in a client proxy.

The debugger is a powerful and necessary tool in any IDE, so learn how to use it. You'll be able to tell us more and get better help here if you investigate your runtime problems in the debugger before posting.

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