Posted January 28, 20169 yr So I'm trying to create a fishnet. To do so I'm implemeting IPlantable to Block (fishnets will grow like a crop. At the finish stage they will be changed to another block, which block model shows fish inside it and can be right clicked to aquire). Only problem that I have is that water currently destroys my block when it is being placed. So I make so that water that is toching this block, dosen't break it? Do I use doesBlockHaveSolidTopSurface or some other method and how? My code for the net file public BlocksVerkko() { super(Material.plants); float f = 0.375F; this.setTickRandomly(true); // TODO Auto-generated constructor stub } public static final PropertyInteger AGE = PropertyInteger.create("age", 0, 7); protected boolean canPlaceBlockOn(Block ground) { return ground == Blocks.sand || ground == Blocks.gravel; } public boolean isReplaceable(World worldIn, BlockPos pos) { return true; } @Override public boolean canPlaceBlockAt(World worldIn, BlockPos pos) { int par2 = pos.getX(); int par3 = pos.getY(); int par4 = pos.getZ(); if((worldIn.getBlockState(pos).getBlock() == Blocks.water && worldIn.getBlockState(pos.down()).getBlock() == Blocks.sand && worldIn.getBlockState(pos.up()).getBlock() == Blocks.water)) return true; else if(worldIn.getBlockState(pos.down()).getBlock() == Blocks.sand && worldIn.getBlockState(pos).getBlock() != Blocks.water) return true; else if((worldIn.getBlockState(pos).getBlock() == Blocks.water && worldIn.getBlockState(pos.down()).getBlock() == Blocks.gravel && worldIn.getBlockState(pos.up()).getBlock() == Blocks.water)) return true; else if(worldIn.getBlockState(pos.down()).getBlock() == Blocks.gravel && worldIn.getBlockState(pos).getBlock() != Blocks.water) return true; else return false; } @Override public void onNeighborBlockChange(World par1World, BlockPos pos, IBlockState state, Block par5) { super.onNeighborBlockChange(par1World, pos, state, par5); this.checkFlowerChange(par1World, pos, state); } protected final void checkFlowerChange(World worldIn, BlockPos pos, IBlockState state) { if (!this.canBlockStay(worldIn, pos, state)) { this.dropBlockAsItem(worldIn, pos, state, 0); if(worldIn.getBlockState(pos.down()).getBlock().equals(Blocks.air)) worldIn.setBlockToAir(pos); if(worldIn.getBlockState(pos.up()).getBlock().equals(Blocks.water)) worldIn.setBlockToAir(pos); else worldIn.setBlockToAir(pos); } } /** * Can this block stay at this position. Similar to canPlaceBlockAt except gets checked often with plants. */ public boolean canBlockStay(World worldIn, BlockPos pos, IBlockState state) { BlockPos down = pos.down(); Block soil = worldIn.getBlockState(down).getBlock(); if (state.getBlock() != this) return this.canPlaceBlockOn(soil); //Forge: This function is called during world gen and placement, before this block is set, so if we are not 'here' then assume it's the pre-check. return soil.canSustainPlant(worldIn, down, net.minecraft.util.EnumFacing.UP, this); } public void updateTick(World worldIn, BlockPos pos, IBlockState state, Random rand) { int j = ((Integer)state.getValue(AGE)).intValue(); if (j == 7) { worldIn.setBlockState(pos, KivikausiBlocks.puska_marja.getDefaultState()); } else { worldIn.setBlockState(pos, state.withProperty(AGE, Integer.valueOf(j + 1)), 4); } } @Override public boolean isOpaqueCube() { return false; } @Override public boolean isFullCube() { return false; } public IBlockState getStateFromMeta(int meta) { return this.getDefaultState().withProperty(AGE, Integer.valueOf(meta)); } public int getMetaFromState(IBlockState state) { return ((Integer)state.getValue(AGE)).intValue(); } protected BlockState createBlockState() { return new BlockState(this, new IProperty[] {AGE}); } @Override public EnumPlantType getPlantType(IBlockAccess world, BlockPos pos) { // TODO Auto-generated method stub return EnumPlantType.Desert; } @Override public IBlockState getPlant(IBlockAccess world, BlockPos pos) { // TODO Auto-generated method stub return this.getDefaultState(); } @Override public boolean canGrow(World worldIn, BlockPos pos, IBlockState state, boolean isClient) { // TODO Auto-generated method stub return false; } @Override public boolean canUseBonemeal(World worldIn, Random rand, BlockPos pos, IBlockState state) { // TODO Auto-generated method stub return false; } @Override public void grow(World worldIn, Random rand, BlockPos pos, IBlockState state) { // TODO Auto-generated method stub } } You want to see my code so far? Here it is: System.out.println("Hello, World");
January 28, 20169 yr BlockDynamicLiquid#isBlocked controls whether or not a liquid can flow into an adjacent block. Liquids won't replace a block if it's a door, a standing sign, a ladder, sugar canes, uses Material.portal or a Material that returns true from Material#blocksMovement . In this case, you just need to use a Material that returns true from Material#blocksMovement . This can either be an existing one or your own. Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
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