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Posted

how to disable the Armor and hungerbar?

 

is there a handler in forge api to disable it?

 

I want to render some new bars at its location, for now i just Overlap the bars, but i want francy transparent bars.

this is my goal.

 

btw i am not native english speaker and i dont learn english in school. thx  :-X

Posted

As to canceling "realities" of hunger bar and armor:

You can replace player's FoodStats (and set them to do nothing/return default modifiers) in EntityJoinWorldEvent or ConstructingEvent. Extend FoodStats and replace player's field.

As to armor - you can use PlayerTickEvent to remove armors from slots (player.inventory). If you would want other approach - Use LivingHurtEvent to cancel armor's modifiers on dealt damage.

 

1.7.10 is no longer supported by forge, you are on your own.

Posted

You can use RenderGameOverlayEvent to cancel almost every part of the HUD and also render your own in it's place. Subscribe to RenderGameOverlayEvent.Pre, choose the correct element via event.type and then cancel the event to disable that HUD element. Then draw your own in it's place.

 

thanks it works xDD and where is the thank you button???

Posted

For all who have the same problem

 

he is my eventhandler

 

@SubscribeEvent(priority=EventPriority.NORMAL)

public void onRenderExperienceBar(RenderGameOverlayEvent.Pre event) {

 

    if(event.type == ElementType.ARMOR)

    {     

    event.setCanceled(true);

    }

}

Posted

As to canceling "realities" of hunger bar and armor:

You can replace player's FoodStats (and set them to do nothing/return default modifiers) in EntityJoinWorldEvent or ConstructingEvent. Extend FoodStats and replace player's field.

As to armor - you can use PlayerTickEvent to remove armors from slots (player.inventory). If you would want other approach - Use LivingHurtEvent to cancel armor's modifiers on dealt damage.

 

thanks for the infomation, but i want only the visibles of the bars to disable. :P

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