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[1.8][Solved] TileEntity update not being called consistently


ratismal

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Hello,

 

I've run into an issue that I can't seem to solve.

 

Objective: Create a block that checks if players are in creative mode. If so, set to adventure mode and give them a message related to them not being allowed in creative mode.

 

Progress: Block sets players to adventure mode almost immediately after they switch to creative, which is desirable.

 

Issue: The message is not being sent 100% of the time. Whether or not it is actually sent seems to be completely random.

 

Source: GitHub

 

The update function changes the player's gamemode consistently. If I add a debug log outside of the isRemote statement, sometimes it appears in console once and sometimes twice. I believe the issue is the function, while always getting called server side, it's not always getting called client side. I am unsure of how to fix this. Any help would be greatly appreciated. I will be happy to provide any more information if needed.

 

Thank you for your time,

Ratismal

Did I help you? Don't be afraid to give that 'thank you' button a good smack for me!

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You must only run the code on the server. Currently you run it (mostly) only on the client.

 

Thanks! I forgot that player.addChatMessage(...) worked server-side.

 

Just out of curiosity, is there a reason why the update() function isn't consistently called client-side?

Did I help you? Don't be afraid to give that 'thank you' button a good smack for me!

It's been looking at me weirdly for a while now.

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Hmm. It should, but it wasn't. I'm not sure what would cause that.

 

In any case, I'm just happy that it's working. I'll stop poking it lest it also stops :P

Did I help you? Don't be afraid to give that 'thank you' button a good smack for me!

It's been looking at me weirdly for a while now.

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