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Posted

 

good days

i have made some vertical slabs for mi structures and want to make recipes for them but i stuck whith this little detail

 

 
                //vertical slabs 
	GameRegistry.addRecipe(new ItemStack(MercenaryModBlocks.slabRoble00, 9, 0), 
			new Object[] {" P ", " P ", " P ",
			'P', Blocks.planks,  // planks oak ??
			'L', Blocks.wool ,
	});	

 

i made slabs for oak darkOak soruce birch acacia and jungle  and want the recipes to go whith the maching material but in  the blocks section there is only "Blocks.planks"

 

how do this or  i have to do something like  Blocks.planks .withProperty(VARIANT, BlockPlanks.EnumType.DARK_OAK);

 

 

thanks for reading

Posted

1) Why does your recipe have spaces around the P's? Wouldn't a 1-wide recipe work?

 

2) Why do you define 'L' as wool when it's not used in the recipe?

 

3) (Naked) Block properties do NOT survive recipe calls. The 1st thing that happens is that each block is wrapped in a default item-stack with metadata = 0 (ignoring block state).

 

If you want your recipe to treat all plank subtypes as equall, then employ the Block as you're doing. On the other hand, if you want to specify each subtype, then you must wrap the plank block inside an item stack call that defines how many (usually 1) and which metadata value. To do a whole sequence, put the recipe call inside a loop through the metadata values (and don't forget to specify the metadata value in your output item-stack too).

The debugger is a powerful and necessary tool in any IDE, so learn how to use it. You'll be able to tell us more and get better help here if you investigate your runtime problems in the debugger before posting.

Posted

 

what not aware than block metadatas can be worked as item metadatas

either from the shortcut i think always you must be especific whith blank spaces

 

anayway is solved so

thanks

 

		GameRegistry.addRecipe(new ItemStack(MercenaryModBlocks.slabRoble00, 9, 0), 
			new Object[] {"P", "P", "P",
			'P', new ItemStack( Blocks.planks ,1 ,0)

	});	

	GameRegistry.addRecipe(new ItemStack(MercenaryModBlocks.slabPicea00, 9, 0), 
			new Object[] {"P", "P", "P",
			'P', new ItemStack( Blocks.planks ,1 ,1)

	});	

	GameRegistry.addRecipe(new ItemStack(MercenaryModBlocks.slabAbedul00, 9, 0), 
			new Object[] {"P", "P", "P",
			'P', new ItemStack( Blocks.planks ,1 ,2)

	});	

	GameRegistry.addRecipe(new ItemStack(MercenaryModBlocks.slabJungla00, 9, 0), 
			new Object[] {"P", "P", "P",
			'P', new ItemStack( Blocks.planks ,1 ,3)

	});	

	GameRegistry.addRecipe(new ItemStack(MercenaryModBlocks.slabAcacia00, 9, 0), 
			new Object[] {"P", "P", "P",
			'P', new ItemStack( Blocks.planks ,1 ,4)

	});	

	GameRegistry.addRecipe(new ItemStack(MercenaryModBlocks.slabRobleOscuro00, 9, 0), 
			new Object[] {"P", "P", "P",
			'P', new ItemStack( Blocks.planks ,1 ,5)

	});	

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