Posted February 8, 201610 yr Whenever i press my button in my gui, it acts, like im pressing it multiple times (random amount of times) Here's my gui code: package com.wizcraft.gui.gui; import java.util.Arrays; import org.lwjgl.opengl.GL11; import com.wizcraft.gui.container.ContainerTableLives; import com.wizcraft.main.MainRegistry; import com.wizcraft.main.Reference; import com.wizcraft.packet.KillMessage; import com.wizcraft.packet.SlotChangeMessage; import com.wizcraft.tile.entity.TileEntityTableLives; import net.minecraft.client.Minecraft; import net.minecraft.client.gui.GuiButton; import net.minecraft.client.gui.inventory.GuiContainer; import net.minecraft.client.resources.I18n; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.util.ResourceLocation; import net.minecraft.util.StatCollector; public class GuiTableLives extends GuiContainer{ private final ResourceLocation texture = new ResourceLocation(Reference.MODID, "textures/gui/guiLivTable.png"); EntityPlayer player; TileEntityTableLives tile; int xL,yL; public GuiTableLives(EntityPlayer player, TileEntityTableLives tile) { super(new ContainerTableLives(player, tile)); this.tile = tile; this.player = player; } @Override protected void drawGuiContainerForegroundLayer(int x, int y) { fontRendererObj.drawString(I18n.format("gui.table_lives.name"), 8, 6, 4210752); fontRendererObj.drawString(StatCollector.translateToLocal("container.inventory"), 8, ySize - 96 + 2, 4210752); GuiButton button = (GuiButton) buttonList.get(0); String[] dsc = {I18n.format("gui.table_lives_hover1.name"), I18n.format("gui.table_lives_hover2.name")}; if(button.func_146115_a()){ this.drawHoveringText(Arrays.asList(dsc), x - guiLeft, y - guiTop, fontRendererObj); } } @Override protected void drawGuiContainerBackgroundLayer(float a, int b, int c) { Minecraft.getMinecraft().getTextureManager().bindTexture(texture); this.xSize = 176; this.ySize = 166; GL11.glColor4f(1F, 1F, 1F, 1F); buttonList.add(new GuiButton(0, guiLeft + 72, guiTop + 57, 32, 20, "Kill")); drawTexturedModalRect(guiLeft, guiTop, 0, 0, xSize, ySize); } protected void actionPerformed(GuiButton button){ switch(button.id){ case 0: System.out.println("button"); if(tile.slot){ MainRegistry.network.sendToServer(new KillMessage()); MainRegistry.network.sendToServer(new SlotChangeMessage(tile.xCoord, tile.yCoord, tile.zCoord)); } } } }
February 8, 201610 yr 1. Too fast bump (much too fast). 2. You are adding infinite number of "new GuiButton" to your gui. basically - each FPS, one more button. If buttons overlay each other - all will be pressed, thus - multiple clicks. 3. You should be adding Buttons in initGui() (not neccessary, the point is - do it once). 4. Point of interest: minecraft handles buttonList.clear() for you (just before initGui() is called), but if you were to call initGui() on your own, or add more buttons while gui is alredy opened - remember to clear the list 1st (or remove unused). I am refering to guis that have e.g multiple pages with different buttons on each. 1.7.10 is no longer supported by forge, you are on your own.
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