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Posted

I have a block with facing state and cutom OBJ model, i cannot figure how to rotate the different variants, i tried to put "y"=angle everywhere and its not working, btw my block is not a tile entity.

 

{
    "forge_marker": 1,
    "defaults": {
        "textures": {
            "#None": "mymodid:blocks/controlpanel"
        },
        "model": "mymodid:controlpanel.obj"
     },
    "variants": {
        "facing=north": [{"y":180}],
        "facing=south": [{"y":90}],
        "facing=east": [{"y":0}],
        "facing=west": [{"y":270}],
        "facing=up": [{}],
        "facing=down": [{}],
        "normal": [{}],
        "inventory": [{
            "transform": {
                    "translation": [ 0, 0, 0],
                    "scale": 1.0
                }
        }]
    }
}

 

I don t know if there is another method to specify variants rotation ?

Posted

There may be another way but, here is a trimmed down version of what I'm using.

 

@Override
protected BlockState createBlockState()
{
    return new ExtendedBlockState(this, new IProperty[] { <Non Facing Properties> }, new IUnlistedProperty[] { OBJModel.OBJProperty.instance });
}

@Override
public IBlockState getExtendedState(IBlockState state, IBlockAccess world, BlockPos pos)
{
    OBJModel.OBJState newState;
    newState = new OBJModel.OBJState(Lists.newArrayList(OBJModel.Group.ALL), true, new TRSRTransformation(TRSRTransformation.getMatrix(EnumFacing.NORTH)));
    return ((IExtendedBlockState)state).withProperty(OBJModel.OBJProperty.instance, newState);
}

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