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[1.8.9]Problems rendering[unsolved]


DiMuRie

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Hello there,i am seeking for help:i have 1 block extending BlockPane,it has almost the same json files but it just renders as pink and black checkboards...

github link where u can find the source code:https://github.com/DiMuRie/DBound.git

you shall be searching for house_wall and rainbow_wall

all the model files have as parents the original pane model...

help :(

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Upload the FML log (logs/fml-client-latest.log) to Gist and link it here. This will tell us what's going wrong.

 

Don't put your models and other assets in the

minecraft

resource domain, use

dbound:modelname

in your blockstates file so it loads models from your resource domain.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

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[22:59:48] [Client thread/WARN]: Unable to load block model: 'minecraft:block/housewall4sides' for variant: 'dbound:house_wall#east=false,north=false,south=false,west=false': java.io.FileNotFoundException: minecraft:models/pane_nsew.json

 

For a model's parent model you need to specify the model path relative to the models directory, so use

block/pane_nsew

as the parent instead of just

pane_nsew

.

 

 

[22:59:34] [Client thread/WARN]: ****************************************
[22:59:34] [Client thread/WARN]: * The object zhang.DBound.Items.aw@5963a2c9 has been registered twice for the same name dbound:azrons_wrath.
[22:59:34] [Client thread/WARN]: *  at net.minecraftforge.fml.common.registry.FMLControlledNamespacedRegistry.add(FMLControlledNamespacedRegistry.java:432)
[22:59:34] [Client thread/WARN]: *  at net.minecraftforge.fml.common.registry.GameData.registerItem(GameData.java:120)
[22:59:34] [Client thread/WARN]: *  at net.minecraftforge.fml.common.registry.GameRegistry.registerItem(GameRegistry.java:152)
[22:59:34] [Client thread/WARN]: *  at net.minecraftforge.fml.common.registry.GameRegistry.registerItem(GameRegistry.java:137)
[22:59:34] [Client thread/WARN]: *  at zhang.DBound.DBoundItems.register(DBoundItems.java:25)
[22:59:34] [Client thread/WARN]: *  at zhang.DBound.DBoundMod.preInit(DBoundMod.java:32)...
[22:59:34] [Client thread/WARN]: ****************************************
[22:59:34] [Client thread/WARN]: ****************************************
[22:59:34] [Client thread/WARN]: * The object zhang.DBound.Items.fantasysw@79143853 has been registered twice for the same name dbound:fantasysw.
[22:59:34] [Client thread/WARN]: *  at net.minecraftforge.fml.common.registry.FMLControlledNamespacedRegistry.add(FMLControlledNamespacedRegistry.java:432)
[22:59:34] [Client thread/WARN]: *  at net.minecraftforge.fml.common.registry.GameData.registerItem(GameData.java:120)
[22:59:34] [Client thread/WARN]: *  at net.minecraftforge.fml.common.registry.GameRegistry.registerItem(GameRegistry.java:152)
[22:59:34] [Client thread/WARN]: *  at net.minecraftforge.fml.common.registry.GameRegistry.registerItem(GameRegistry.java:137)
[22:59:34] [Client thread/WARN]: *  at zhang.DBound.DBoundItems.register(DBoundItems.java:26)
[22:59:34] [Client thread/WARN]: *  at zhang.DBound.DBoundMod.preInit(DBoundMod.java:32)...
[22:59:34] [Client thread/WARN]: ****************************************

 

You're registering your

azrons_wrath

and

fantasysw

items twice, don't do this.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

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it worked! :D

one more question:if i put a file in the minecraft/models/block folder named stone.json,will it override the original like a resouce pack?

 

Yes. Every Forge mod is a resource pack, so you can override vanilla assets with your own. Keep in mind that user-added resource packs will take priority over mod resource packs.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

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