Posted February 9, 20169 yr As a result of a previous thread, I received: renderer.setRenderBounds(0,0,0,1,1,1); renderer.renderAllFaces = true; renderer.renderStandardBlock(fluid.getBlock(), entity.xCoord, entity.yCoord, entity.zCoord); as a way to create a fake block of water, I could shrink and position.However, I can't get it to work! The renderer variable is a instance of RenderBlocks I created in a method named func_147496_a. However, while when I wrap that last line of code in a println, it says it's rendering it, it isn't! Not that I see. Where do I put this? Also, I am planning on making some item transport pipes. Is there a method similar to the above to render items? [shadow=gray,left][glow=red,2,300]KEEGAN[/glow][/shadow]
February 9, 20169 yr if you have a TESR, you cold for insatnvce make a method, that renders a given texture/bolck/item and use that in combination with your pipe rendering.
February 20, 20169 yr Author if you have a TESR, you cold for insatnvce make a method, that renders a given texture/bolck/item and use that in combination with your pipe rendering. Nice idea! http://cdn.niketalk.com/b/b8/b8c89a50_Kanye-West-How.jpeg[/img] [shadow=gray,left][glow=red,2,300]KEEGAN[/glow][/shadow]
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