Posted February 9, 20169 yr Hello modders, I'm trying to make a mod that sends a console message when a fish has been caught and is ready to get pulled. I know I have to use some kind of EntityFishHook.onUpdate(), but I don't know how and when to use it. Also, to send the message, would I have to override the onUpdate() method and add something into it, or can I check for a certain field and add a condition concerning it? Here's the code for EntityFishHook.onUpdate() if you don't want to look for it in your IDE (it's pretty long): public void onUpdate() { super.onUpdate(); if (this.fishPosRotationIncrements > 0) { double d7 = this.posX + (this.fishX - this.posX) / (double)this.fishPosRotationIncrements; double d8 = this.posY + (this.fishY - this.posY) / (double)this.fishPosRotationIncrements; double d9 = this.posZ + (this.fishZ - this.posZ) / (double)this.fishPosRotationIncrements; double d1 = MathHelper.wrapAngleTo180_double(this.fishYaw - (double)this.rotationYaw); this.rotationYaw = (float)((double)this.rotationYaw + d1 / (double)this.fishPosRotationIncrements); this.rotationPitch = (float)((double)this.rotationPitch + (this.fishPitch - (double)this.rotationPitch) / (double)this.fishPosRotationIncrements); --this.fishPosRotationIncrements; this.setPosition(d7, d8, d9); this.setRotation(this.rotationYaw, this.rotationPitch); } else { if (!this.worldObj.isRemote) { ItemStack itemstack = this.angler.getCurrentEquippedItem(); if (this.angler.isDead || !this.angler.isEntityAlive() || itemstack == null || itemstack.getItem() != Items.fishing_rod || this.getDistanceSqToEntity(this.angler) > 1024.0D) { this.setDead(); this.angler.fishEntity = null; return; } if (this.caughtEntity != null) { if (!this.caughtEntity.isDead) { this.posX = this.caughtEntity.posX; double d17 = (double)this.caughtEntity.height; this.posY = this.caughtEntity.getEntityBoundingBox().minY + d17 * 0.8D; this.posZ = this.caughtEntity.posZ; return; } this.caughtEntity = null; } } if (this.shake > 0) { --this.shake; } if (this.inGround) { if (this.worldObj.getBlockState(new BlockPos(this.xTile, this.yTile, this.zTile)).getBlock() == this.inTile) { ++this.ticksInGround; if (this.ticksInGround == 1200) { this.setDead(); } return; } this.inGround = false; this.motionX *= (double)(this.rand.nextFloat() * 0.2F); this.motionY *= (double)(this.rand.nextFloat() * 0.2F); this.motionZ *= (double)(this.rand.nextFloat() * 0.2F); this.ticksInGround = 0; this.ticksInAir = 0; } else { ++this.ticksInAir; } Vec3 vec31 = new Vec3(this.posX, this.posY, this.posZ); Vec3 vec3 = new Vec3(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ); MovingObjectPosition movingobjectposition = this.worldObj.rayTraceBlocks(vec31, vec3); vec31 = new Vec3(this.posX, this.posY, this.posZ); vec3 = new Vec3(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ); if (movingobjectposition != null) { vec3 = new Vec3(movingobjectposition.hitVec.xCoord, movingobjectposition.hitVec.yCoord, movingobjectposition.hitVec.zCoord); } Entity entity = null; List<Entity> list = this.worldObj.getEntitiesWithinAABBExcludingEntity(this, this.getEntityBoundingBox().addCoord(this.motionX, this.motionY, this.motionZ).expand(1.0D, 1.0D, 1.0D)); double d0 = 0.0D; for (int i = 0; i < list.size(); ++i) { Entity entity1 = (Entity)list.get(i); if (entity1.canBeCollidedWith() && (entity1 != this.angler || this.ticksInAir >= 5)) { float f = 0.3F; AxisAlignedBB axisalignedbb = entity1.getEntityBoundingBox().expand((double)f, (double)f, (double)f); MovingObjectPosition movingobjectposition1 = axisalignedbb.calculateIntercept(vec31, vec3); if (movingobjectposition1 != null) { double d2 = vec31.squareDistanceTo(movingobjectposition1.hitVec); if (d2 < d0 || d0 == 0.0D) { entity = entity1; d0 = d2; } } } } if (entity != null) { movingobjectposition = new MovingObjectPosition(entity); } if (movingobjectposition != null) { if (movingobjectposition.entityHit != null) { if (movingobjectposition.entityHit.attackEntityFrom(DamageSource.causeThrownDamage(this, this.angler), 0.0F)) { this.caughtEntity = movingobjectposition.entityHit; } } else { this.inGround = true; } } if (!this.inGround) { this.moveEntity(this.motionX, this.motionY, this.motionZ); float f5 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ); this.rotationYaw = (float)(MathHelper.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI); for (this.rotationPitch = (float)(MathHelper.atan2(this.motionY, (double)f5) * 180.0D / Math.PI); this.rotationPitch - this.prevRotationPitch < -180.0F; this.prevRotationPitch -= 360.0F) { ; } while (this.rotationPitch - this.prevRotationPitch >= 180.0F) { this.prevRotationPitch += 360.0F; } while (this.rotationYaw - this.prevRotationYaw < -180.0F) { this.prevRotationYaw -= 360.0F; } while (this.rotationYaw - this.prevRotationYaw >= 180.0F) { this.prevRotationYaw += 360.0F; } this.rotationPitch = this.prevRotationPitch + (this.rotationPitch - this.prevRotationPitch) * 0.2F; this.rotationYaw = this.prevRotationYaw + (this.rotationYaw - this.prevRotationYaw) * 0.2F; float f6 = 0.92F; if (this.onGround || this.isCollidedHorizontally) { f6 = 0.5F; } int j = 5; double d10 = 0.0D; for (int k = 0; k < j; ++k) { AxisAlignedBB axisalignedbb1 = this.getEntityBoundingBox(); double d3 = axisalignedbb1.maxY - axisalignedbb1.minY; double d4 = axisalignedbb1.minY + d3 * (double)k / (double)j; double d5 = axisalignedbb1.minY + d3 * (double)(k + 1) / (double)j; AxisAlignedBB axisalignedbb2 = new AxisAlignedBB(axisalignedbb1.minX, d4, axisalignedbb1.minZ, axisalignedbb1.maxX, d5, axisalignedbb1.maxZ); if (this.worldObj.isAABBInMaterial(axisalignedbb2, Material.water)) { d10 += 1.0D / (double)j; } } if (!this.worldObj.isRemote && d10 > 0.0D) { WorldServer worldserver = (WorldServer)this.worldObj; int l = 1; BlockPos blockpos = (new BlockPos(this)).up(); if (this.rand.nextFloat() < 0.25F && this.worldObj.canLightningStrike(blockpos)) { l = 2; } if (this.rand.nextFloat() < 0.5F && !this.worldObj.canSeeSky(blockpos)) { --l; } if (this.ticksCatchable > 0) { --this.ticksCatchable; if (this.ticksCatchable <= 0) { this.ticksCaughtDelay = 0; this.ticksCatchableDelay = 0; } } else if (this.ticksCatchableDelay > 0) { this.ticksCatchableDelay -= l; if (this.ticksCatchableDelay <= 0) { this.motionY -= 0.20000000298023224D; this.playSound("random.splash", 0.25F, 1.0F + (this.rand.nextFloat() - this.rand.nextFloat()) * 0.4F); float f8 = (float)MathHelper.floor_double(this.getEntityBoundingBox().minY); worldserver.spawnParticle(EnumParticleTypes.WATER_BUBBLE, this.posX, (double)(f8 + 1.0F), this.posZ, (int)(1.0F + this.width * 20.0F), (double)this.width, 0.0D, (double)this.width, 0.20000000298023224D, new int[0]); worldserver.spawnParticle(EnumParticleTypes.WATER_WAKE, this.posX, (double)(f8 + 1.0F), this.posZ, (int)(1.0F + this.width * 20.0F), (double)this.width, 0.0D, (double)this.width, 0.20000000298023224D, new int[0]); this.ticksCatchable = MathHelper.getRandomIntegerInRange(this.rand, 10, 30); } else { this.fishApproachAngle = (float)((double)this.fishApproachAngle + this.rand.nextGaussian() * 4.0D); float f7 = this.fishApproachAngle * 0.017453292F; float f10 = MathHelper.sin(f7); float f11 = MathHelper.cos(f7); double d13 = this.posX + (double)(f10 * (float)this.ticksCatchableDelay * 0.1F); double d15 = (double)((float)MathHelper.floor_double(this.getEntityBoundingBox().minY) + 1.0F); double d16 = this.posZ + (double)(f11 * (float)this.ticksCatchableDelay * 0.1F); Block block1 = worldserver.getBlockState(new BlockPos((int)d13, (int)d15 - 1, (int)d16)).getBlock(); if (block1 == Blocks.water || block1 == Blocks.flowing_water) { if (this.rand.nextFloat() < 0.15F) { worldserver.spawnParticle(EnumParticleTypes.WATER_BUBBLE, d13, d15 - 0.10000000149011612D, d16, 1, (double)f10, 0.1D, (double)f11, 0.0D, new int[0]); } float f3 = f10 * 0.04F; float f4 = f11 * 0.04F; worldserver.spawnParticle(EnumParticleTypes.WATER_WAKE, d13, d15, d16, 0, (double)f4, 0.01D, (double)(-f3), 1.0D, new int[0]); worldserver.spawnParticle(EnumParticleTypes.WATER_WAKE, d13, d15, d16, 0, (double)(-f4), 0.01D, (double)f3, 1.0D, new int[0]); } } } else if (this.ticksCaughtDelay > 0) { this.ticksCaughtDelay -= l; float f1 = 0.15F; if (this.ticksCaughtDelay < 20) { f1 = (float)((double)f1 + (double)(20 - this.ticksCaughtDelay) * 0.05D); } else if (this.ticksCaughtDelay < 40) { f1 = (float)((double)f1 + (double)(40 - this.ticksCaughtDelay) * 0.02D); } else if (this.ticksCaughtDelay < 60) { f1 = (float)((double)f1 + (double)(60 - this.ticksCaughtDelay) * 0.01D); } if (this.rand.nextFloat() < f1) { float f9 = MathHelper.randomFloatClamp(this.rand, 0.0F, 360.0F) * 0.017453292F; float f2 = MathHelper.randomFloatClamp(this.rand, 25.0F, 60.0F); double d12 = this.posX + (double)(MathHelper.sin(f9) * f2 * 0.1F); double d14 = (double)((float)MathHelper.floor_double(this.getEntityBoundingBox().minY) + 1.0F); double d6 = this.posZ + (double)(MathHelper.cos(f9) * f2 * 0.1F); Block block = worldserver.getBlockState(new BlockPos((int)d12, (int)d14 - 1, (int)d6)).getBlock(); if (block == Blocks.water || block == Blocks.flowing_water) { worldserver.spawnParticle(EnumParticleTypes.WATER_SPLASH, d12, d14, d6, 2 + this.rand.nextInt(2), 0.10000000149011612D, 0.0D, 0.10000000149011612D, 0.0D, new int[0]); } } if (this.ticksCaughtDelay <= 0) { this.fishApproachAngle = MathHelper.randomFloatClamp(this.rand, 0.0F, 360.0F); this.ticksCatchableDelay = MathHelper.getRandomIntegerInRange(this.rand, 20, 80); } } else { this.ticksCaughtDelay = MathHelper.getRandomIntegerInRange(this.rand, 100, 900); this.ticksCaughtDelay -= EnchantmentHelper.getLureModifier(this.angler) * 20 * 5; } if (this.ticksCatchable > 0) { this.motionY -= (double)(this.rand.nextFloat() * this.rand.nextFloat() * this.rand.nextFloat()) * 0.2D; } } double d11 = d10 * 2.0D - 1.0D; this.motionY += 0.03999999910593033D * d11; if (d10 > 0.0D) { f6 = (float)((double)f6 * 0.9D); this.motionY *= 0.8D; } this.motionX *= (double)f6; this.motionY *= (double)f6; this.motionZ *= (double)f6; this.setPosition(this.posX, this.posY, this.posZ); } } } Thanks for any help you can provide! It will eventually work.
February 24, 20169 yr My first thought was to use an event handler, but after looking, I don't see an event handler that would work for this. Perhaps there is one that I have missed. Besides that, if you know how to use reflection, that is the only other way I can think of. If I helped please press the Thank You button. Check out my mods at http://www.curse.com/users/The_Fireplace/projects
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