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Featured Replies

Posted

Hey!

Is there any way to save the enchantments from an ItemStack / input of a recipe and add them to the output of a recipe?

 

I already tried this, but hadn't any success.

 



public static void craftSword(ItemStack output, ItemStack mat, ItemStack tool) {

Map enchants = EnchantmentHelper.getEnchantments(tool);
EnchantmentHelper.setEnchantments(enchants, output);

GameRegistry.addShapedRecipe(output, new Object[]{"M","M","T",'M', mat, 'T', tool});
}

craftSword(new ItemStack(Items.stone_sword), stonePlate, new ItemStack(Items.wooden_sword));

 

Thanks for help!

I guess you will need to create your own class implementing IRecipe.

The enchantment of an item is storted in the nbt of its stack.

So when getting the output you should copy the part of the stack thats for the enchantments

If you call

ShapedRecipes#func_92100_c

on a shaped recipe, it will copy the NBT tag to the output from the last ingredient that has one. If you want more control over the output NBT, create your own implementation of

IRecipe

(optionally extending an existing one like

ShapedRecipe

/

ShapedOreRecipe

), override

IRecipe#getCraftingResult

to set the NBT of the output

ItemStack

and add an instance of it using

GameRegistry.addRecipe(IRecipe)

.

 

Side note: The whole point of vararg methods like

GameRegistry.addShapedRecipe

is that you just pass in the arguments as normal and Java creates the array for you.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

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