Jump to content

[Solved!][1.8.9] Block textures not rendering on item


Recommended Posts

Posted

I'm not sure why, but my block isn't rendering its textures as an item but when I place the block, it renders the textures.

 

Here is my code:

 

Blockstate Json

{
    "variants": {
        "normal": [
            { "model": "tetracraft:brox_stone" }
        ]
    }
}

 

Block Json

{
    "parent": "block/cube_all",
    "textures": {
        "all": "tetracraft:blocks/broxStone"
    }
}

 

Item Json

{
    "parent": "tetracraft:block/brox_stone",
    "display": {
        "thirdperson": {
            "rotation": [ 10, -45, 170 ],
            "translation": [ 0, 1.5, -2.75 ],
            "scale": [ 0.375, 0.375, 0.375 ]
        }
    }
}

 

Item Registry

package novaviper.tetracraft.main;

import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import novaviper.tetracraft.common.block.BlockModGeneric;
import novaviper.tetracraft.common.lib.ModReference;
import novaviper.tetracraft.common.lib.Registers;

/**
* Created by NovaViper on 2/5/2016.
* Class Purpose: Main class for defining and loading all blocks
*/
public class ModBlocks {

public static Block broxStone;

public static void load(){
	broxStone = new BlockModGeneric(Material.rock, "broxStone");
	Registers.addBlock(broxStone, "brox_stone");

}

public static void loadRenderers(){
	Registers.addBlockRender(broxStone, 0 , ModReference.modid+":brox_stone,", "inventory");

}
}

 

Generic Mod Blocks

package novaviper.tetracraft.common.block;

import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import novaviper.tetracraft.main.ModCreativeTabs;

/**
* Created by NovaViper on 2/9/2016.
* Class Purpose: Function class for Brox Stone
*/
public class BlockModGeneric extends Block {

public BlockModGeneric(Material materialIn, String unlocalizedName) {
	super(materialIn);
	this.setCreativeTab(ModCreativeTabs.tetraTab);
	this.setUnlocalizedName(unlocalizedName);
}
}

Main Developer and Owner of Zero Quest

Visit the Wiki for more information

If I helped anyone, please give me a applaud and a thank you!

Posted

There should be an error in the log telling you what went wrong.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Posted

Also, here's is the registry code:

 

	public static void addBlockRender(Block block, int metadata, String blockString, String location) {
	Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(Item.getItemFromBlock(block), metadata, new ModelResourceLocation(blockString, location));
}

Main Developer and Owner of Zero Quest

Visit the Wiki for more information

If I helped anyone, please give me a applaud and a thank you!

Posted

I can't see any obvious errors in your code.

 

Could you upload the FML log to Gist and link it here?

 

Are your files at tetracraft:blockstates/brox_stone.json, tetracraft:models/block/brox_stone.json, and tetracraft:models/item/brox_stone.json?

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Posted

*Faceplam* I just figured out why it wasn't rendering as an item.. I put a comma at the end of the file name

 

Registers.addBlockRender(broxStone, 0 , ModReference.modid + ":brox_stone,", "inventory");  //There shouldn't be a comma there!!!

Main Developer and Owner of Zero Quest

Visit the Wiki for more information

If I helped anyone, please give me a applaud and a thank you!

Posted

Ah, that would indeed screw things up.

 

I'm still surprised that there wasn't error in the log telling you that it couldn't find the model with that name.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Posted

Ah, that would indeed screw things up.

 

I'm still surprised that there wasn't error in the log telling you that it couldn't find the model with that name.

 

I'm surprised too, I looked everywhere for an idea but none showed up

 

Please replace

Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register

with

ModelLoader.setCustomModelResouceLocation

in preInit.

 

And I switched them

Main Developer and Owner of Zero Quest

Visit the Wiki for more information

If I helped anyone, please give me a applaud and a thank you!

Posted

Uh.. after switching the methods, now the textures aren't loading again

 

Block Registry

package novaviper.tetracraft.main;

import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import novaviper.tetracraft.common.block.BlockModGenericBlock;
import novaviper.tetracraft.common.block.BlockModGenericOre;
import novaviper.tetracraft.common.lib.ModReference;
import novaviper.tetracraft.common.lib.Registers;

/**
* Created by NovaViper on 2/5/2016.
* Class Purpose: Main class for defining and loading all blocks
*/
public class ModBlocks {

public static Block broxStone;
public static Block triaxOre;

public static void load(){
	broxStone = new BlockModGenericBlock("broxStone", ModCreativeTabs.tetraTab, Material.rock, 2.0f, 2.0f, 0.0f);
	Registers.addBlock(broxStone, "stone_brox");
	triaxOre =  new BlockModGenericOre("triaxOre", ModCreativeTabs.tetraTab, 1.5f, 0.0f, 0.0f);
	Registers.addBlock(triaxOre, "ore_triax");

}

public static void loadRenderers(){
	Registers.addBlockRender(broxStone, 0, ModReference.modid + ":stone_brox", "inventory");
	Registers.addBlockRender(triaxOre, 0, ModReference.modid + ":ore_triax", "inventory");
}
}

 

Block Renderer Register

	public static void addBlockRender(Block block, int metadata, String blockString, String location) {
	ModelLoader.setCustomModelResourceLocation(Item.getItemFromBlock(block), metadata, new ModelResourceLocation(blockString, location));
}

 

Block State Json

{
    "variants": {
        "normal": [
            { "model": "tetracraft:ore_triax" }
        ]
    }
}

 

Item Json

{
    "parent": "tetracraft:block/ore_triax",
    "display": {
        "thirdperson": {
            "rotation": [ 10, -45, 170 ],
            "translation": [ 0, 1.5, -2.75 ],
            "scale": [ 0.375, 0.375, 0.375 ]
        }
    }
}

 

Block Json

{
    "parent": "block/cube_all",
    "textures": {
        "all": "tetracraft:blocks/triaxOre"
    }
}

Main Developer and Owner of Zero Quest

Visit the Wiki for more information

If I helped anyone, please give me a applaud and a thank you!

Posted

Make sure you call it in preInit.

 

Yep, that made it work (I had to change the item renderer method to the one you gave me because it made the game crash using the other one I had when calling it from my client proxy in preInt (I have my renderers in my client proxy for the purpose and registering the renderers on the client side instead of the server side.)

Main Developer and Owner of Zero Quest

Visit the Wiki for more information

If I helped anyone, please give me a applaud and a thank you!

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • When I first heard about Bitcoin back in 2018, I was skeptical. The idea of a decentralized, digital currency seemed too good to be true. But I was intrigued as I learned more about the technology behind it and its potential. I started small, investing just a few hundred dollars, dipping my toes into the cryptocurrency waters. At first, it was exhilarating to watch the value of my investment grow exponentially. I felt like I was part of the future, an early adopter of this revolutionary new asset. But that euphoria was short-lived. One day, I logged into my digital wallet only to find it empty - my Bitcoin had vanished without a trace. It turned out that the online exchange I had trusted had been hacked, and my funds were stolen. I was devastated, both financially and emotionally. All the potential I had seen in Bitcoin was tainted by the harsh reality that with decentralization came a lack of regulation and oversight. My hard-earned money was gone, lost to the ether of the digital world. This experience taught me a painful lesson about the price of trust in the uncharted territory of cryptocurrency. While the technology holds incredible promise, the risks can be catastrophic if you don't approach it with extreme caution. My Bitcoin investment gamble had failed, and I was left to pick up the pieces, wiser but poorer for having placed my faith in the wrong hands. My sincere appreciation goes to MUYERN TRUST HACKER. You are my hero in recovering my lost funds. Send a direct m a i l ( muyerntrusted ( @ ) mail-me ( . )c o m ) or message on whats app : + 1 ( 4-4-0 ) ( 3 -3 -5 ) ( 0-2-0-5 )
    • You could try posting a log (if there is no log at all, it may be the launcher you are using, the FAQ may have info on how to enable the log) as described in the FAQ, however this will probably need to be reported to/remedied by the mod author.
    • So me and a couple of friends are playing with a shitpost mod pack and one of the mods in the pack is corail tombstone and for some reason there is a problem with it, where on death to fire the player will get kicked out of the server and the tombstone will not spawn basically deleting an entire inventory, it doesn't matter what type of fire it is, whether it's from vanilla fire/lava, or from modded fire like ice&fire/lycanites and it's common enough to where everyone on the server has experienced at least once or twice and it doesn't give any crash log. a solution to this would be much appreciated thank you!
    • It is 1.12.2 - I have no idea if there is a 1.12 pack
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.