Jump to content
View in the app

A better way to browse. Learn more.

Forge Forums

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Featured Replies

Posted

Hello everyone!

 

I am trying to add a localization to entity.MinecartChest.name.

I know that inserting "entity.MinecartChest.name=Minecart with Chest" into my language file will add a translation.

However, I do not want to do this for every single language file, since there is already a translation key which will lead to the correct translation: item.minecartChest.name.

So my question is: is there a way to tell Minecraft that whenever it wants to translate the key "entity.MinecartChest.name", it should translate it to the same translation as "item.minecartChest.name"? Something similar to LanguageRegistry.instance().addTranslationAlias("entity.MinecartChest.name", "item.minecartChest.name"), perhaps?

 

If you know there isn't a way to do this, I'm happy to accept that answer. Thanks in advance for help :)

catch(Exception e)

{

 

}

Yay, Pokémon exception handling, gotta catch 'em all (and then do nothing with 'em).

  • Author

Well, for example, someone makes a resource pack that adds a new language, and they define a translation for item.minecartChest.name. They probably won't be defining a translation for entity.MinecartChest.name, so if I could set an alias, the translation wouldn't just map to whatever's in en_US.

catch(Exception e)

{

 

}

Yay, Pokémon exception handling, gotta catch 'em all (and then do nothing with 'em).

  • Author

Well, this seems to work:

 

 

public class TranslationAliasRegistry {

private TranslationAliasRegistry() {
}

private static final Map<String, String> aliases = Maps.newHashMap();

public static void registerToResourceManager() {
	((IReloadableResourceManager) Minecraft.getMinecraft().getResourceManager())
			.registerReloadListener(new ResourceManagerReloadListener());
}

public static void registerAlias(String key1, String key2) {
	aliases.put(key1, key2);
}

private static class ResourceManagerReloadListener implements IResourceManagerReloadListener {

	@Override
	public void onResourceManagerReload(IResourceManager resourceManager) {
		HashMap<String, String> translations = Maps.newHashMap();
		for (Map.Entry<String, String> entry : aliases.entrySet()) {
			translations.put(entry.getKey(), StatCollector.translateToLocal(entry.getValue()));
		}
		LanguageRegistry.instance().injectLanguage(FMLCommonHandler.instance().getCurrentLanguage(), translations);
	}
}

}

 

And then in my preinit method in the main mod class:

TranslationAliasRegistry.registerToResourceManager();
TranslationAliasRegistry.registerAlias("entity.MinecartChest.name", "item.minecartChest.name");

 

 

 

In my opinion this feature should be in Forge. You can do a lot of useful stuff with this, not just aliases.

 

Edit: oops! That didn't work! This does, though:

public class SmartTranslationRegistry {

private static final Map<String, String> translationMap = ReflectionHelper.getPrivateValue(StringTranslate.class,
		ReflectionHelper.<StringTranslate, StringTranslate> getPrivateValue(StringTranslate.class, null,
				"field_74817_a", "instance"),
		"field_74816_c", "languageList");
private static final Map<String, String> i18nProps = ReflectionHelper.getPrivateValue(Locale.class,
		ReflectionHelper.<Locale, I18n> getPrivateValue(I18n.class, null, "field_135054_a", "i18nLocale"),
		"field_135032_a", "properties");
public static final Map<String, String> translations = Collections.unmodifiableMap(translationMap);

private SmartTranslationRegistry() {
}

private static final Map<String, ISmartTranslation> smartTranslations = Maps.newHashMap();

static {
	((IReloadableResourceManager) Minecraft.getMinecraft().getResourceManager())
			.registerReloadListener(new ResourceManagerReloadListener());
}

public static void registerTranslation(String key, ISmartTranslation translation) {
	smartTranslations.put(key, translation);
}

public static void registerAlias(String key1, String key2) {
	registerTranslation(key1, new AliasTranslation(key2));
}

private static class AliasTranslation implements ISmartTranslation {
	private String otherKey;

	public AliasTranslation(String keyToTranslateTo) {
		this.otherKey = keyToTranslateTo;
	}

	@Override
	public String translateToLocal(String language, Map<String, String> translations) {
		return translations.get(otherKey);
	}
}

private static class ResourceManagerReloadListener implements IResourceManagerReloadListener {

	@Override
	public void onResourceManagerReload(IResourceManager resourceManager) {
		EasyEditorsApi.logger.info("Reloading resource manager");
		String lang = FMLCommonHandler.instance().getCurrentLanguage();
		for (Map.Entry<String, ISmartTranslation> entry : smartTranslations.entrySet()) {
			String translation = entry.getValue().translateToLocal(lang, translations);
			translationMap.put(entry.getKey(), translation);
			i18nProps.put(entry.getKey(), translation);
		}
	}
}

}

 

And then in the preinit method of the main mod class:

SmartTranslationRegistry.registerAlias("entity.MinecartChest.name", "item.minecartChest.name");

catch(Exception e)

{

 

}

Yay, Pokémon exception handling, gotta catch 'em all (and then do nothing with 'em).

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

Important Information

By using this site, you agree to our Terms of Use.

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.