Posted February 13, 20169 yr Hello everyone! I am trying to add a localization to entity.MinecartChest.name. I know that inserting "entity.MinecartChest.name=Minecart with Chest" into my language file will add a translation. However, I do not want to do this for every single language file, since there is already a translation key which will lead to the correct translation: item.minecartChest.name. So my question is: is there a way to tell Minecraft that whenever it wants to translate the key "entity.MinecartChest.name", it should translate it to the same translation as "item.minecartChest.name"? Something similar to LanguageRegistry.instance().addTranslationAlias("entity.MinecartChest.name", "item.minecartChest.name"), perhaps? If you know there isn't a way to do this, I'm happy to accept that answer. Thanks in advance for help catch(Exception e) { } Yay, Pokémon exception handling, gotta catch 'em all (and then do nothing with 'em).
February 14, 20169 yr Author Well, for example, someone makes a resource pack that adds a new language, and they define a translation for item.minecartChest.name. They probably won't be defining a translation for entity.MinecartChest.name, so if I could set an alias, the translation wouldn't just map to whatever's in en_US. catch(Exception e) { } Yay, Pokémon exception handling, gotta catch 'em all (and then do nothing with 'em).
February 14, 20169 yr Author Well, this seems to work: public class TranslationAliasRegistry { private TranslationAliasRegistry() { } private static final Map<String, String> aliases = Maps.newHashMap(); public static void registerToResourceManager() { ((IReloadableResourceManager) Minecraft.getMinecraft().getResourceManager()) .registerReloadListener(new ResourceManagerReloadListener()); } public static void registerAlias(String key1, String key2) { aliases.put(key1, key2); } private static class ResourceManagerReloadListener implements IResourceManagerReloadListener { @Override public void onResourceManagerReload(IResourceManager resourceManager) { HashMap<String, String> translations = Maps.newHashMap(); for (Map.Entry<String, String> entry : aliases.entrySet()) { translations.put(entry.getKey(), StatCollector.translateToLocal(entry.getValue())); } LanguageRegistry.instance().injectLanguage(FMLCommonHandler.instance().getCurrentLanguage(), translations); } } } And then in my preinit method in the main mod class: TranslationAliasRegistry.registerToResourceManager(); TranslationAliasRegistry.registerAlias("entity.MinecartChest.name", "item.minecartChest.name"); In my opinion this feature should be in Forge. You can do a lot of useful stuff with this, not just aliases. Edit: oops! That didn't work! This does, though: public class SmartTranslationRegistry { private static final Map<String, String> translationMap = ReflectionHelper.getPrivateValue(StringTranslate.class, ReflectionHelper.<StringTranslate, StringTranslate> getPrivateValue(StringTranslate.class, null, "field_74817_a", "instance"), "field_74816_c", "languageList"); private static final Map<String, String> i18nProps = ReflectionHelper.getPrivateValue(Locale.class, ReflectionHelper.<Locale, I18n> getPrivateValue(I18n.class, null, "field_135054_a", "i18nLocale"), "field_135032_a", "properties"); public static final Map<String, String> translations = Collections.unmodifiableMap(translationMap); private SmartTranslationRegistry() { } private static final Map<String, ISmartTranslation> smartTranslations = Maps.newHashMap(); static { ((IReloadableResourceManager) Minecraft.getMinecraft().getResourceManager()) .registerReloadListener(new ResourceManagerReloadListener()); } public static void registerTranslation(String key, ISmartTranslation translation) { smartTranslations.put(key, translation); } public static void registerAlias(String key1, String key2) { registerTranslation(key1, new AliasTranslation(key2)); } private static class AliasTranslation implements ISmartTranslation { private String otherKey; public AliasTranslation(String keyToTranslateTo) { this.otherKey = keyToTranslateTo; } @Override public String translateToLocal(String language, Map<String, String> translations) { return translations.get(otherKey); } } private static class ResourceManagerReloadListener implements IResourceManagerReloadListener { @Override public void onResourceManagerReload(IResourceManager resourceManager) { EasyEditorsApi.logger.info("Reloading resource manager"); String lang = FMLCommonHandler.instance().getCurrentLanguage(); for (Map.Entry<String, ISmartTranslation> entry : smartTranslations.entrySet()) { String translation = entry.getValue().translateToLocal(lang, translations); translationMap.put(entry.getKey(), translation); i18nProps.put(entry.getKey(), translation); } } } } And then in the preinit method of the main mod class: SmartTranslationRegistry.registerAlias("entity.MinecartChest.name", "item.minecartChest.name"); catch(Exception e) { } Yay, Pokémon exception handling, gotta catch 'em all (and then do nothing with 'em).
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