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I am creating a new dimension sorta like The End, except it will generate islands infinitely, now what I am wondering is what classes will I need for the dimension. The ones I can think of will be, A Biome Gen for a custom biome, A Biome Decorator, World Provider, World Chunk Manager, Chunk Provider, Teleporter, and a Portal block. Is there any other things that I will need to make this dimension? Also, in order to teleport to the dimension I would like to use a Gui and teleport when a button is pressed, I assume I would have to send a packet with the dimension id, and upon recieving the packet, teleport the player to the dimension.

Posted

This is my current code, now how would I go about actually teleporting the player?

 

 

public class BlockAltar extends BlockContainer

{

public static final PropertyInteger ROTATION = PropertyInteger.create("rotation", 0, 15);

 

public BlockAltar()

{

super(Material.wood);

this.setBlockBounds(0.375F, 0.0F, 0.375F, 0.625F, 0.875F, 0.625F);

this.setLightOpacity(0);

this.setCreativeTab(EthiaCreativeTabs.tabEthiaBlocks);

this.setDefaultState(this.blockState.getBaseState().withProperty(ROTATION, Integer.valueOf(0)));

}

 

public boolean isFullCube()

{

return false;

}

 

public boolean isOpaqueCube()

{

return false;

}

 

@SideOnly(Side.CLIENT)

public void randomDisplayTick(World world, BlockPos pos, IBlockState state, Random rand)

{

EntityPlayer entityplayer = world.getClosestPlayer((double) pos.getX() + 0.5D, (double) pos.getY() + 0.5D, (double) pos.getZ()

+ 0.5D, 3.5D);

 

if (entityplayer != null)

{

world.spawnParticle(EnumParticleTypes.ENCHANTMENT_TABLE, (double) ((float) pos.getX() + 0.5F), (double) ((float) pos.getY()

+ 2.0F), (double) ((float) pos.getZ() + 0.5F), (double) rand.nextFloat() - 0.5D, (double) rand.nextFloat() - 0.5D, (double)

rand.nextFloat() - 0.5D, new int[0]);

}

}

 

public boolean onBlockActivated(World world, BlockPos pos, IBlockState state, EntityPlayer player, EnumFacing side, float hitX,

float hitY, float hitZ)

{

if (world.isRemote)

{

return true;

}

else

{

TileEntity tileentity = world.getTileEntity(pos);

 

if (tileentity instanceof TileEntityAltar)

{

Minecraft.getMinecraft().displayGuiScreen(new GuiAltar());

}

 

return true;

}

}

 

public TileEntity createNewTileEntity(World worldIn, int meta)

{

return new TileEntityAltar();

}

 

public IBlockState onBlockPlaced(World world, BlockPos pos, EnumFacing facing, float hitX, float hitY, float hitZ, int meta,

EntityLivingBase placer)

{

int i = MathHelper.floor_double((double) ((placer.rotationYaw + 180.0F) * 16.0F / 360.0F) + 0.5D) & 15;

return this.getDefaultState().withProperty(ROTATION, Integer.valueOf(i));

}

 

public void onBlockPlacedBy(World world, BlockPos pos, IBlockState state, EntityLivingBase placer, ItemStack stack)

{

        int i = MathHelper.floor_double((double)((placer.rotationYaw + 180.0F) * 16.0F / 360.0F) + 0.5D) & 15;

        world.setBlockState(pos, this.getDefaultState().withProperty(ROTATION, Integer.valueOf(i)), 3);

}

 

public IBlockState getStateFromMeta(int meta)

{

return this.getDefaultState().withProperty(ROTATION, Integer.valueOf(meta));

}

 

public int getMetaFromState(IBlockState state)

{

return ((Integer) state.getValue(ROTATION)).intValue();

}

 

protected BlockState createBlockState()

{

return new BlockState(this, new IProperty[] {ROTATION});

}

}

 

Gui Altar:

----------

@SideOnly(Side.CLIENT)

public class GuiAltar extends GuiScreen

{

private static final ResourceLocation bgTexture = new ResourceLocation(Strings.MOD_ID + ":textures/gui/enter_dimension.png");

 

public void initGui()

{

this.buttonList.add(new GuiButton(0, (this.width - 176) / 2 + 176 / 2 - 50, (this.height - 166) / 2 + 140, 100, 20,

I18n.format("gui.tpToDimension")));

}

 

public void drawScreen(int mouseX, int mouseY, float partialTicks)

{

this.drawDefaultBackground();

int k = (this.width - 176) / 2;

int l = (this.height - 166) / 2;

GlStateManager.color(1.0F, 1.0F, 1.0F);

this.mc.getTextureManager().bindTexture(bgTexture);

this.drawTexturedModalRect((this.width - 176) / 2, (this.height - 166) / 2, 0, 0, 176, 166);

GlStateManager.disableRescaleNormal();

RenderHelper.disableStandardItemLighting();

GlStateManager.disableLighting();

GlStateManager.disableDepth();

super.drawScreen(mouseX, mouseY, partialTicks);

RenderHelper.enableGUIStandardItemLighting();

GlStateManager.pushMatrix();

GlStateManager.translate((float) k, (float) l, 0.0F);

GlStateManager.color(1.0F, 1.0F, 1.0F);

GlStateManager.enableRescaleNormal();

RenderHelper.disableStandardItemLighting();

this.fontRendererObj.drawString(I18n.format("gui.altar"), 176 / 2 -

this.fontRendererObj.getStringWidth(I18n.format("gui.altar")) / 2, 6, 4210752);

RenderHelper.enableGUIStandardItemLighting();

GlStateManager.popMatrix();

GlStateManager.enableLighting();

GlStateManager.enableDepth();

RenderHelper.enableStandardItemLighting();

}

 

public boolean doesGuiPauseGame()

{

return false;

}

 

protected void actionPerformed(GuiButton button) throws IOException

{

switch (button.id)

{

case 0:

Do I send A packet here?

}

}

}

 

dimension code: http://pastebin.com/rr6zz3px

 

 

 

Most of the code for the dimension is just from The End, because I have no experience with generation.

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