Posted February 15, 20169 yr i have a this model.json : { "forge_marker": 1, "defaults": { "textures":{ "#t-base": "mymodid:blocks/t-base", "#t-staff": "mymodid:blocks/t-staff" } }, "variants": { "all_facing=up": [{ "model": "mymodid:t-base.obj", "submodel": { "staff": { "forge_marker": 1, "model": "mymodid:t-staff.obj" } }, "x":270 }], .... } } This model is attach to a block with a tile entity. I want the submodel staff to rotate depending on a value stored in my tile entity so i use a TESR, but i dont know how to select only the quads from the staff submodel or maybe there is another way than using TESR to do that?
February 15, 20169 yr Forge recently added an animation system for models. You can see an example of it here (assets). Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
February 16, 20169 yr Author Do you have any link or any ideas on how the formating of the parameters section works? "parameters": { "world_to_cycle": [ "/", "#cycle_length" ], "round_cycle": [ "compose", [ "R", "#cycle_length" ] , "#click_time" ], "end_cycle": [ "-", "#round_cycle" ] } im guessing that "round_cycle" is a cycle where it apply a rotation of "#cycle_length" during "#click_time" on the model, iam maybe totaly wrong that is why i need a documentation.
February 16, 20169 yr Author Woops literaly just found it 10sec after posting https://gist.github.com/RainWarrior/964ed4692f4da1fd4964 lol.
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