Posted February 17, 20169 yr I'd like to render an item on the HUD using the same 3D model as when its on the floor. Currently I am using RenderItem.renderItemIntoGUI(minecraft.fontRenderer, minecraft.getTextureManager(), inventoryContents[i], itemX, itemY); But this only returns the same icon you get in your inventory, and in the case of items which use a custom 3D model (such as Mekanism's cables) or some more special custom 2D icons (Tinker's Construct tools) don't render properly. In the first case, a missing texture icon is displayed, and in the 2nd nothing happens. If there is not a way to do this, is there another approach I can use? I need it to be compatible with mods that use these special methods. I have no idea what I'm doing.
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