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Posted

I'd like to render an item on the HUD using the same 3D model as when its on the floor. Currently I am using

 

RenderItem.renderItemIntoGUI(minecraft.fontRenderer, minecraft.getTextureManager(), inventoryContents[i], itemX, itemY);

 

But this only returns the same icon you get in your inventory, and in the case of items which use a custom 3D model (such as Mekanism's cables) or some more special custom 2D icons (Tinker's Construct tools) don't render properly. In the first case, a missing texture icon is displayed, and in the 2nd nothing happens.

 

If there is not a way to do this, is there another approach I can use? I need it to be compatible with mods that use these special methods.

I have no idea what I'm doing.

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