Jump to content

[1.8][SOLVED] NBT data not saving


guenthi57

Recommended Posts

Hey :D

I'm currently working on my first mod, which is based on 1.8. Until this point I was able to figure out everything by reading tutorials or the vanilla code, but now I am stuck and I just can't figure out what to do...

I want to create a container (an olive press) to which you can add olives by right-clicking on it. So I followed Tutorials and created a custom TileEntityPress, with read and write (I also copied some code from TileEntityNote as it seemed to be similar to what I need).

I also added a function which should add a given amount of olives to the olives stored. When I call this function in onActivatedBlock, it adds the given Olives (tested with system.out) but as soon as I click on the block again, it starts at 0 Olives. So the message is always:

"New olive count: 1"

 

Here are my files, I hope someone can help :)

 

TileEntityPress:

package bgag.guenthi57.bgag.tile;

import java.util.ArrayList;
import java.util.List;

import net.minecraft.block.Block;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.MathHelper;
import net.minecraft.world.World;

public class TileEntityPress extends TileEntity{

public int olives;

    public void writeToNBT(NBTTagCompound compound)
    {
        super.writeToNBT(compound);
        compound.setInteger("olives", this.olives);
    }

    public void readFromNBT(NBTTagCompound compound)
    {
        super.readFromNBT(compound);
        this.olives = compound.getInteger("olives");

    }
    
    public void changeOlivesCount(int count, World world, Block block)
    {

        this.olives = this.olives + count;
        this.markDirty();
    }

}

BlockOlivePress (don't be confused by the long code, there are some other functions which all work correctly):

package bgag.guenthi57.bgag.blocks;

import bgag.guenthi57.bgag.init.BundiGunthiBlocks;
import bgag.guenthi57.bgag.init.BundiGunthiItems;
import bgag.guenthi57.bgag.tile.TileEntityPress;
import net.minecraft.block.BlockContainer;
import net.minecraft.block.material.Material;
import net.minecraft.block.properties.IProperty;
import net.minecraft.block.properties.PropertyInteger;
import net.minecraft.block.state.BlockState;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Blocks;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.tileentity.TileEntityNote;
import net.minecraft.util.BlockPos;
import net.minecraft.util.EnumFacing;
import net.minecraft.world.World;

public class BlockOlivePress extends BlockContainer {
public static final PropertyInteger PRESS = PropertyInteger.create("press", 0, 3);

public BlockOlivePress(Material materialIn) {

	super(materialIn);
	this.setHardness(0.8F);
	this.setDefaultState(this.blockState.getBaseState().withProperty(PRESS, Integer.valueOf(0)));
	// TODO Auto-generated constructor stub

}

@Override
public IBlockState onBlockPlaced(World worldIn, BlockPos pos, EnumFacing facing, float hitX, float hitY, float hitZ, int meta, EntityLivingBase placer)
{
	return this.getDefaultState().withProperty(PRESS, Integer.valueOf(0));
}

protected BlockState createBlockState()
{
	return new BlockState(this, new IProperty[] {PRESS});


}

public void onBlockAdded(World world,BlockPos pos,IBlockState state) {
	if (world.getBlockState(pos.up()).getBlock() == Blocks.air) {
		world.setBlockState(pos.up(), BundiGunthiBlocks.olive_press_top.getDefaultState());
	} else if (!(world.getBlockState(pos.up()).getBlock() == Blocks.air || world.getBlockState(pos.up()).getBlock() == BundiGunthiBlocks.olive_press_top)){
		world.destroyBlock(pos, true);
	}


}

public void onBlockDestroyedByPlayer(World world, BlockPos pos, IBlockState state) {
if (world.getBlockState(pos.up()).getBlock() == BundiGunthiBlocks.olive_press_top) {
	world.destroyBlock(pos.up(), false);
}

}

public boolean onBlockActivated(World world, BlockPos pos, IBlockState state, EntityPlayer player, EnumFacing side, float hitX, float hitY, float hitZ) {
if (player.getHeldItem().getItem() == BundiGunthiItems.olives) {
	TileEntity tileentity = world.getTileEntity(pos);

        if (tileentity instanceof TileEntityPress)
        {
            TileEntityPress tileentitypress = (TileEntityPress)tileentity;
            int old = tileentitypress.olives;
            if (player.isSneaking()) {
            	tileentitypress.changeOlivesCount(player.getHeldItem().stackSize, world, state.getBlock());
            } else {
            	tileentitypress.changeOlivesCount(1, world, state.getBlock());
            }
            System.out.println("New olive count: " + tileentitypress.olives);
        }
}



if (((Integer)state.getValue(PRESS)).intValue() >= 3) {
	world.setBlockState(pos, state.withProperty(PRESS, Integer.valueOf(0)));
} else {
world.setBlockState(pos, state.withProperty(PRESS, Integer.valueOf(((Integer)state.getValue(PRESS)).intValue()) + 1));
}



return super.onBlockActivated(world, pos, state, player, side, hitX, hitY, hitZ);
}


public IBlockState getStateFromMeta(int meta)
{
return this.getDefaultState().withProperty(PRESS, Integer.valueOf((meta)));
}

public int getMetaFromState(IBlockState state)
{
int i =  ((Integer)state.getValue(PRESS)).intValue();
return i;
}

public boolean isFullCube() {
return false;
}

public boolean isOpaqueCube()
{
    return false;
}


public int getRenderType()
{
    return 3;
}

@Override
public TileEntity createNewTileEntity(World worldIn, int meta) {
// TODO Auto-generated method stub
return new TileEntityPress();
}

}

 

I also registered the TileEntity as:

GameRegistry.registerTileEntity(TileEntityPress.class, "olive_press_bottom");

 

Thanks to everyone who tries to help :)

guenthi57

Link to comment
Share on other sites

if (((Integer)state.getValue(PRESS)).intValue() >= 3) {
	world.setBlockState(pos, state.withProperty(PRESS, Integer.valueOf(0)));
} else {
world.setBlockState(pos, state.withProperty(PRESS, Integer.valueOf(((Integer)state.getValue(PRESS)).intValue()) + 1));
}

what exactly are you triing in your onBlockActivatedMethod with that

Link to comment
Share on other sites

if (((Integer)state.getValue(PRESS)).intValue() >= 3) {
	world.setBlockState(pos, state.withProperty(PRESS, Integer.valueOf(0)));
} else {
world.setBlockState(pos, state.withProperty(PRESS, Integer.valueOf(((Integer)state.getValue(PRESS)).intValue()) + 1));
}

what exactly are you triing in your onBlockActivatedMethod with that

 

I am changing the block state for PRESS, which basically just changes the block model used right now. (You click on the block to actually press the olives in it, so the model of the block changes with every click, which generates an animation). But this should not interfere with the problem I described, as it is another functionality (that works perfectly ;))...

Link to comment
Share on other sites

Ok, I did what you said and now I have another problem  :-X I added a chat message that tells the olive count. When I place a new press, it shows the exact same message twice, but when I reenter the world, the first message resets and starts at 0 whilst the second message continues with the old values. I guess that is a problem with server/client sides, so what do I have to do to fix that?

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.