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Posted

Help me solve this problem.

When I place my block, i want an item to spawn. I tryed this method but it isn't working.

 

@Override
public IBlockState onBlockPlaced(World worldIn, BlockPos pos, EnumFacing facing, float hitX, float hitY, float hitZ, int meta, EntityLivingBase placer) {
    	if(!worldIn.isRemote) {
		float f = 0.7F;
        double d = worldIn.rand.nextFloat() * f + (1.0F - f) * 0.5D;
        double d1 = worldIn.rand.nextFloat() * f + (1.0F - f) * 0.2D + 0.6D;
        double d2 = worldIn.rand.nextFloat() * f + (1.0F - f) * 0.5D;
        EntityItem entityitem = new EntityItem(worldIn, hitX + d, hitY + d1, hitZ + d2, new ItemStack(Items.apple, 1));
        //entityitem.delayBeforeCanPickup = 5;
        worldIn.spawnEntityInWorld(entityitem);
	}
    	return super.onBlockPlaced(worldIn, pos, facing, hitX, hitY, hitZ, meta, placer);
}

 

 

anyone knows solution? Thanks

 

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  • Author

Thanks, it works now. One more question, i see that pick up delay int (EntityItem.delayBeforeCanPickup ) is now private, is there any substitute?

 

new code

 

 

@Override
public IBlockState onBlockPlaced(World world, BlockPos pos, EnumFacing facing, float hitX, float hitY, float hitZ, int meta, EntityLivingBase placer) {
    	if(!world.isRemote) {
		EntityItem entityitem = new EntityItem(world, pos.getX(), pos.getY()+1, pos.getZ(), new ItemStack(Items.apple, 1));
        //entityitem.delayBeforeCanPickup = 5;
        world.spawnEntityInWorld(entityitem);
	}
    	return super.onBlockPlaced(world, pos, facing, hitX, hitY, hitZ, meta, placer);
}

 

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/ __/ __| '_ \| '_ \

\__ \__ \ | | | | | |

|___/___/_| |_|_| |_|

  • Author

Yes, that worked. Thank you

I used entityitem.setPickupDelay(20); to set my own delay :)

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/ __/ __| '_ \| '_ \

\__ \__ \ | | | | | |

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