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Posted

If anyone can help with my problem that would be great. In the TESR I want to set one of the entity items shown to whats in one of the slots of the tile entity, it works but you have to open the GUI of the tile entity for it to work, can anyone suggest a way I can do it so that it shows when the world is loaded? I'm sorry if the TESR code is bad, it's my first time using TESR and OpenGL.

 

TESR Code - http://pastebin.com/PC3RC94P

Github - https://github.com/PlasmaBlazer/ElectronicEngineering

 

NOTE: I think it may be a syncing issue between client/server is there a way to force inventory slots to sync on world load?

Override

TileEntity#getDescriptionPacket

(called on the server to send data to nearby players) to write the data that needs syncing to NBT and return a new

S35PacketUpdateTileEntity

with that NBT. Override

TileEntity#onDataPacket

(called when the client receives an

S35PacketUpdateTileEntity

) to read data from the packet's NBT.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

  • Author

Override

TileEntity#getDescriptionPacket

(called on the server to send data to nearby players) to write the data that needs syncing to NBT and return a new

S35PacketUpdateTileEntity

with that NBT. Override

TileEntity#onDataPacket

(called when the client receives an

S35PacketUpdateTileEntity

) to read data from the packet's NBT.

 

Thanks, this managed to fix the problem :)

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