Posted February 22, 20169 yr Hello there, I've started modding a couple weeks ago, mainly as the way to teach kids programming. I would like to create an "action command" mod which makes player to start moving and executing some actions. For example: /move 5 - should make the player moving 5 steps forward /dig 3 - should make the player to start digging if there are "diggable" blocks in front of him /moveOrDig 10 - move 10 steps and dig if necessary The case that Forge seems to be able only handle game events (or at least I couldn't find anything with which I could "program" a player moves). I don't want simply to teleport a player. I want say "move 10" and the player moves ten steps forward like in a normal game cycle but without me touching on a keyboard or a mouse. Is this even possible? Any suggestions and ideas highly welcomed! Thank you, Maciej
February 22, 20169 yr You can achieve this by emulating key presses from ClientTickEvent (you'll probably want the PRE phase). Call KeyBinding.onTick with a key code to press that key for one tick. KeyBinding#getKeyCode returns the key code of a key binding, vanilla key bindings are stored in the GameSettings instance (the Minecraft#gameSettings field). Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
May 27, 20169 yr Hi! I am currently working on something really similar to what you described. Have you progressed on that matter?
May 27, 20169 yr Hi! I am currently working on something really similar to what you described. Have you progressed on that matter?
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